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Texture Scale


Springheel

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Ok, if I'm reading this right, the black box is the size of the hazmat character, so this is a fairly smallish room. Why do the stone walls look so gigantic? I tried using the 'fit' button but it didn't seem to do anything. Are the textures too big or am I missing something?

 

room5.jpg

Edited by Springheel
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Thanks, Fingernail, that worked. I might learn this thing after all. :)

 

Edit: Here's a new issue...the wallpaper, when set to fit, looks huge. You can see the actual grain of the paper. I would think that the pattern should repeat a few times in a room this size. Can this be modified in the editor, or does it have to be done when the texture is created?

 

Edit again: Hey, I figured out how you can fit lots of tiles in one place. Excellent!

Edited by Springheel
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Another weird occurance...

 

Picture

 

I'm trying to make a rug that is even with the floor, but at different angles the tiles actually seem to show over top. If I raise the rug one notch up on the Z axis, then it appears like it is about 6 inches thick, which is no good. Any ideas?

 

(Btw, I appreciate all this guidance...I should be a more versatile team member once I learn this stuff).

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You need to make a hole in your floor for the rug

 

That weird occurance is called Z-fighting. In DromEd, it was fine to have 2 overlapping solids. The one last in the order would show. In Radiant, you need to make a hole. So, resize your floor, copy it and make 4 segments leaving a hole in the middle instead of just one floor. Then make a brush with the rug texture and make sure it exactly fits the gap.

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