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Sword Routine


NeonsStyle

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Hi Guys,

 

You have no idea how much I am dying for this mod to be finished. I love to map... and I have been itching to get my hands into making some maps around the thief concept in an editor I'm familiar with.

 

Burning question in my mind is this: Will you, or can you please give the players/bots a decent sword routine. Range of different moves would be great. Slash, stab, overhead, even a thump with the handle of the sword as a quick KO without having to change would be cool... most games/mods that add a sword... fail miserably in the sword routine, and they forget the most basic movement, the stab. I dont expect something of the level of Jedi Outcast sword routines... but some standard sword moves such as slash, stab, block n overhead hit would be great.

 

Any idea yet when your going to a) release content, and B) release the mod?

 

I can't wait to get started. I allready have a caulked map waiting n ready to go of a medieval town. lol...

 

Textures: wrapped to hear about the dvd's of textures... hope there's some really cool medieval stuff in there... stain glass windows (not just church ones, but usual villiage ones).

 

Bots: One question in particular. In doom3, bots can see you whether a room is lit, or is pitch black. How are you going to get around this, and more importantly, will you. As a thief, its imperative to be able to sneak invisible in the shadows as I'm sure your fully aware of.

 

Keep up the good work guys... and above all, dont give up... if you do, when I die, I'll haunt the lot of you till the end of ur days lol...

 

Venus

Edited by Venus

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Bots: One question in particular. In doom3, bots can see you whether a room is lit, or is pitch black. How are you going to get around this, and more importantly, will you. As a thief, its imperative to be able to sneak invisible in the shadows as I'm sure your fully aware of.

 

We've already gotten around this. AI see you based on your lightgem (how lit you are) and how far away you are, although the visibility calculations still need some fine tuning.

 

We haven't done too much on the sword combat yet, but we're hoping to include the stab, and some kind of context-sensitive blocking like T1 and T2 had.

 

I'm a bit skeptical about using the sword hilt to KO people. Added keybind issues aside, in reality, a blow to the head with a sword pommel strong enough to KO someone might just as easily kill them. That's why we use the specially designed blackjack, with lots of surface area and granular shot to KO with minimal chance of killing.

 

If you're already making medieval D3 maps, maybe you would be interested in becoming a beta testing mapper? I can't speak for everyone to say if we have room for more beta-mappers right now, but if you want, just find the "so you want to be a beta mapper" thread and post some screenshots of your D3 maps.

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