Ishtvan Posted November 19, 2005 Report Share Posted November 19, 2005 http://www.iddevnet.com/doom3/sounds.php A particularly useful one might be "no_dups" in our soundshader files for stuff like the blackjack swing and the sword swing. This means it will try not to play the same swing sound twice if you are swinging again and again, which should create the illusion of more variation for the player. Also with the "volume" keyword, you can tweak the levels if a recorded .ogg is too low or too high compared to other sounds we have. Quote Link to comment Share on other sites More sharing options...
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