Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I see. But I think it's possible in very-well optimised programs, not sure about games themselves, but in many 3D-programs you can make a video with a huge amount of polygons by rendering it for a couple of days. I don't think that they have a computer that can run it in realtime yet, or maybe they have the best PC available, but if they do have such a PC, we have nothing to worry about. But I think it's the program.

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

  • Replies 61
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Well, your question was how do they make it realtime, and my answer is that they are either making it up and pre-rendering it, either they have the next generation PC...

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

Posted

There is a chance that they calculate it will work on some PC (like DooM 3 when it was developed - there wasn't powerful enough card yet) later. I'm not saying they are lying, I'm just saying that PO is pretty far away, we can't tell, but I don't know what kind of PC you need to support all those polygons and particles and whatever.

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

Posted

Is there something in game graphics that isn't a trick?

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

Posted

Well, two things: I was flicking throught the the nVidia website where it (somewhere) claimed that the 7900 supports a realtime global illumination solution (photon mapping or radiosity, it didn't eleborate on what kind of model they used or anything - the implication was that it rendered radiosity lightmaps in realtime in hardware though). Two, the tech demo from Crytec showed an editor view where a light was being moved around in real time, with shadows and diffuse ambient light consistent with some kind of real time global illumination model, and there has been numerous reports of next gen engines supporting real time global illumination of some sort on the horizon. Whether or not all of this is true or not I can't say, but the Crysis demo videos didn't look like any lighting model I've seen in a game yet, it looked like much higher quality lighting than in Doom 3 or any other currently available game engine.

 

OpenGL 2.0 supports realtime radiosity in hardware BTW.

 

Here are some links for you to consider:

 

http://www.gamedev.net/reference/articles/article918.asp

http://www.cs.unc.edu/~coombe/research/radiosity/

http://dee.cz/rri/

http://www.gamedev.net/community/forums/to...topic_id=381120

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      I'm back! Happy new years, TDM folks!
      I brought with me a quick update for my first FM that fixes up a lot of small issues that didn't get caught in beta testing. I didn't exactly expect it to take me nearly 9 months to release a patch, but it's been a wild year to say the least. Teaching, finishing up my Master's of Education, and all manner of other events forced me to drop out of the anniversary FM contest and ate up all my time, but I'm back again in a comfortable position to start catching up on all the new FMs. I may even start work on another spooky project of greater length and difficulty in the coming year.
      Thanks again for the warm welcome to the community and have a happy new year!
      · 2 replies
    • JackFarmer

      I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?
      · 2 replies
    • datiswous

      One more like..
       

      · 3 replies
    • snatcher

      TDM Modpack v4.6 released!
      Introducing... the Forward Lantern mod.
      · 0 replies
    • JackFarmer

      Where is the "Game Connection" element in the Linux version of DR? I could swear, I saw that in an older build (which I conveniently deleted a few days ago).
      · 5 replies
×
×
  • Create New...