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Posted
1) Open "settings.ini" and insert your desired resolution.

 

 

1024 * 512 was my desired resolution :P

 

oDDity, i wish, i unwrapped it entirely by hand! and that is a dead link

fan.gif
Posted

IF you unwrapped it by hand, then it's the worse joke of an attmept at Uv mapping I've ever seen.

The link isn't dead unless you have no access to the documentation forum.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Posted

THe fact that you've only used 70% of the Uv space, while some of the peices are so small, they'll only recieve a few pixels of texture.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Posted
THe fact that you've only used 70% of the Uv space, while some of the peices are so small, they'll only recieve a few pixels of texture.

 

ok, point taken, but as ive said a few times, im still in the process of learning.

fan.gif
Posted

Magnesius, ive just gotten blender today, can you give me any good sites to get a first hang of things, it seems very different to c4d.

fan.gif
Posted
Magnesius, ive just gotten blender today, can you give me any good sites to get a first hang of things, it seems very different to c4d.

I am quite happy with Blender, and I would recommend it to everyone. Like with all more complex applications, you have to be ambitious until you get your first results.

 

1) Start with http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro. Although this wiki book has a badly chosen title, the beginning is helpful when you make your first steps with Blender. But beware - Blender is not really intuitive at the beginning. However, once you learned all the keyboard shortcuts, you'll quickly get into the workflow. I followed this tutorial up to the animation part of the Gingerbread man, and continued with...

2) ...http://blender3d.org/cms/Tutorials.243.0.html (esp. the "materials"-part is important). This is the official tutorial list, search there first when you want to learn something (e.g. animating a mesh). Take a look at several tutorials there, and extend your skills a bit.

3) Once you have created your first cube, your first vase and so on with Blender, you might want to export it to Doom.

These tutorials are important, read them carefully:

- http://www.quake3bits.com/htm/tutorials/do...ping_models.htm

- http://www.quake3bits.com/htm/tutorials/do...ooth_groups.htm

When using Goofos ASE Exporter instead of the proposed USM Exporter, you can export multiple objects at once and you do not have to merge them (that also implies multiple textures). Get the script here.

 

Let me know if you run into any problems, Flix.

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