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Smoothing Models


Springheel

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I'm continuing to go through Odd's folders, trying to import his completed models into the mod. I'm probably not the best person for the job, as I don't know much about modelling and sometimes can't tell if a model is actually game ready or not, or what to do with models that have multiple materials, etc. If anyone with more modeling experience wants to take over this job, just let me know.

 

In the meantime, I've found an incomplete model that looks like it needs to be smoothed badly:

 

 

 

I don't really know how to accomplish that, however. Is there a newb-friendly way to do that in lightwave?

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yes in the surface editor check in 'smooth' and set the value until it looks good..

 

if it doesnt do anything than the point are probably not welded..select all points and press 'm' and ok..now smooth

 

where are these models? on ftp? i could go through them..does this involve texturing/uwv mapping or those are ready for the models?

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These are in the huge rar files Odd put on the ftp for us. There are models, map-based models, textures and animations there. I can really only make heads or tails of the simpler models, so having someone else look at it would be great. You'd have to dl it first though.

 

As for the object, modifying the smoothing value didn't seem to do anything. How do I select all the points?

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Wow, all I had to do was select the points and hit m, and it now looks great. Thanks Atti.

 

 

 

chamberpot.jpg

 

With Odd's files, I've worked my way through everything I can do up to the chamberpot so far, so if you want to start at the beginning, go ahead and add anything that you see isn't already on CVS. I didn't know what to do with all the abbey models, for example.

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