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Posted

Elusive from doom 3 world has applied for a position.

 

Hi, NewHorizon!

 

Can you give an example object for your environment? Maybe I can help you out a bit. First of all you have to know that I'm not very experienced in modeling yet. I made some mapobjects and a bunch of tech textures with a graphic tablet for the Recall To Hell mod where I'm still working as their lead designer. But when I start something new I lear very fast.

I'm very experienced in the D3edit (geometry), GUIEdit and level design (eg. puzzles).

 

If you say "Hm sorry but your qualifications are not good enough for us" I understand Smile I'm still in a learning process referring to modeling, unwrapping and making textures. But a challenge is never wrong Wink

 

Well here are some of the textures I made to give you an overview of my thin knowledge Smile

 

http://img276.imageshack.us/img276/7856/techwall328sz.jpg

http://img362.imageshack.us/img362/9417/techwall147ez.jpg

http://img315.imageshack.us/img315/3334/techwall1824uw.jpg

http://img356.imageshack.us/img356/9707/basslight9xf.jpg

http://img273.imageshack.us/img273/4426/techwall111yy.jpg

A normalmap for a techwall texture

http://img387.imageshack.us/img387/1228/sopanel065sd.jpg

 

Looking forward to your answer!

 

Thx in advance!

 

eLuSiVe

  • 4 weeks later...
Posted

The best thing to do for old stuff I reckon is to use photos to create textures. Which is extremely different from what you're doing, which is presumably drawing them out on a PC.

 

Of course that's only my opinion as someone recently new to making textures.

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