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Ascottk's Ai Journal


ascottk

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  • 4 months later...

Okay guys 'n' gals. I rerigged the thief & I'm applying the citywatch animations to him, as well as adding player specific anims, because of the 270 degree visual cone (and the model is facing the z-axis when he should be facing the x-axis) as seen here:

http://forums.thedarkmod.com/index.php?showtopic=6840

 

The rig is still being tweaked because his legs are clipping through the lower tunic (or that fancy skirt thingy he's wearing).

 

What's the cvar to see an ai's visual cone?

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Thanks Spring! The thief's fov looks like it should now. Now more tweaking!

 

Just a note of the spider's sounds . . . they suck! It sounds like some dude breathing into a mic. "Bahhhh!" Another sound design opportunity using my new speakers :D and a new mic.

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