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Model Orientation Request


Gildoran

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Whenever I'm using models in a map, it drives me nuts when I use the entity direction buttons to have a model face south, and it instead faces west, and I end up having to try out a few buttons to figure out how to get the model to face the direction I want. (assuming I don't want to use free rotation) It'd be nice if the entity direction buttons worked correctly for our models. Is there any chance of making a rule that says all new models need to face east, so the direction buttons work correctly?

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That would be a good standard, I think oDDity needed to do that for his models anyway, or we get the problem like with the prelate walking in circles because his animation was made facing the wrong direction compared to the rest of the anims.

 

This can be done in the export parameter of the .def file though, can't it ascottk?

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Yeah, I'm talking about all models that have a specific direction: statues, cabinets, bookshelves, etc. Doom 3 assumes that models face east (0 degrees) by default, so if modelers could make such models face east, it would be more convenient for mappers who like to use the 8 directional buttons.

 

For example, try putting models/darkmod/props/furniture/commode.lwo into a map as a func_static. If you press the 270 (south) button, it instead faces west. In order to get it to face the direction you want, you either have to spend some time thinking about which button to press, or try them all. It's inconvenient. It would be easier for mappers if they could just press the south button and the model would face south.

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OK, I'll remember that when making new models.

 

Does it applies only to not made models yet? I'm wondering - would it make a mess in already made maps if we changed existing models as well?

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