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What does no-tiling do?


Fidcal

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Somewhere I've seen the property non_tiling or no_tiling or something similar - I think in a material file.

 

I have a pattern texture that is a circular pattern but I want to put it on a rectangular panel as a single emblem in the middle. I can put a lot of blank space top and bottom but it seems wasteful. I wonder if no-tiling stops a texture repeating and if so how would it define the colour that goes on the rest of the surface that the texture does not reach? Searched the wiki and even Googled but can't find anything on this. Even tried a Windows internal search in the materials folder.Probably because it's spelt differently.

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The "nontiling" or "tiling_1d" is just a suffix for our shader names to help mappers with judging the tiling behaviour of that texture.

 

There is the actual shader keyword clamp, but this is mainly used for more sophisticated shader stages - you won't need to use it for shaders that are meant to be used on your brushes/patches/models.

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Right, well my other options then is to make it into a decal and stick it on the panel else try reducing it. I think it might be over-big anyway at 1024 x 1024 but I can't judge yet. I had to scale it down to about 0.5 in Dark Radiant so I fancy maybe I can reduce the image. Then if I make it 1024 x 512 or even 512 x 256 with a lot of space top and bottom it's not so bad as 2048 x 1024. Sadly it only needs to be about 1250 x 1024 but I understand that loses quality too. I originally had it 1024 x 768 until I read the wiki. It looked OK in DM.

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