Jump to content
The Dark Mod Forums

House Guard Modeling Tutorial?


oDDity

Recommended Posts

well we'd just have to import them in blender and then export them again. this way there wouldn't be any watermark of lightwave or something like that in the file.

 

Don't know if that works. I imported Oddities lightgem mode, but it looked strange. I had the same problem with Oofnish lightgem, and I thought that he might have screwed up, but I doubt that Oddity did this as well, so I might be that the import in Blender is not that perfect.

 

Well, we have to keep track of who submitted what, anyways, just wanted to mention it. I can't verify if somebody works with a warez version or not and I don't know if they have some watermark in their files. Maybe not.

 

and BTW a few weeks ago there was a scandal, because someone found somekind of watermark of a crack of a sound-application in a windows-sound file - microsoft works with warez-software  :lol:

 

:lol: hihi!

Gerhard

Link to comment
Share on other sites

Lol, there is no lightwave watermark, and there is zero chance of getting into trouble even if we were all using warez version of whatever software we have.

It's not like this is a commercial project, and who's going to be looking at our files besides us anyway.

 

Use deep exploration for converting model formats. THere's a free trial on offer, so you don't have to steal it.

 

XSI, Maya and max all have free version specifically for game modders to use, Lightwave is little behind the times, but I'm sure it won't be long before they do the same. Lightwave free version is shit ATM, you're only allowed a few hundred vertices in a layer:/

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

Lol, there is no lightwave watermark, and there is zero chance of getting into trouble even if we were all using warez version of whatever software we have.

 

If there is no watermark then that's ok.

 

It's not like this is a commercial project, and who's going to be looking at our files besides us anyway.

 

Never underestimate this. I always look in the files when I download some stuff. It often gives additional information. That we are not commercial is not a protection against copyright infringment. And if we are creating a buzz (like it seems we do) then the chances are even btter because we are more exposed than a loner working for himself.

 

Use deep exploration for converting model formats. THere's a free trial on offer, so you don't have to steal it.

 

But it is time limited, is it? I remember installting it once.

 

XSI, Maya and max all have free version specifically for game modders to use, Lightwave is  little behind the times, but I'm sure it won't be long before they do the same. Lightwave free version is shit ATM, you're only allowed a few hundred vertices in a layer:/

 

LOL. That's why I hate crippleware. Can't do shit with it.

Gerhard

Link to comment
Share on other sites

Anyway, the first part of the charcater tut is up on the FTP now, it's only 13 mb (not bad for a 30 minute AVI), and you'll need the Divx codec to view it.

It's pretty low quility becasue of the heavy compression, it seems it misses a few second every so often as it jumps ahead, but you're not missing anything, it's just a little irritating.

 

I was going to do a few shorter tuts on modeling simpler objects as well, I doubt many of you will actually attempt a chracter anyway.

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

Anyway, the first part of the charcater tut is up on the FTP now, it's only 13 mb (not bad for a 30 minute AVI), and you'll need the Divx codec to view it.

It's pretty low quility becasue of the heavy compression, it seems it misses a few second every so often as it jumps ahead, but you're not missing anything, it's just a little irritating.

 

I was going to do a few shorter tuts on modeling simpler objects as well, I doubt many of you will actually attempt a chracter anyway.

OHhhhh, I'll be trying a character or two. ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 2 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 4 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
×
×
  • Create New...