greebo Posted January 17, 2008 Report Share Posted January 17, 2008 (edited) This post is not quite finished - is being updated Note that only these need to be replaced. If they are not in the list, they're safe. TD = contained in Thief's Den release (these have priority)TD - sound/sfx/movement/footsteps/climb_ladder_metal_loose_01-06 - replacement ready (Pak)TD - sound/sfx/movement/footsteps/climb_ladder_metal_solid_01-11TD - sound/sfx/movement/footsteps/step_human_normal_grass 01-10 TD - sound/sfx/tools/melee/blackjack_hit_head_01-04TD - sound/sfx/tools/melee/blackjack_hit_helmet_01-03 - replacement ready (phide)TD - sound/sfx/tools/melee/blackjack_hit_metal_01-02TD - sound/sfx/tools/melee/blackjack_hit_wood_01-02 TD - sound/sfx/movement/footsteps/climb_rope_hemp 01-06 - replacement ready (Pak) TD - sound/sfx/movement/materials/mat_large_hit_water_01.oggTD - sound/sfx/movement/materials/mat_medium_hit_water_01-02TD - sound/sfx/movement/materials/mat_small_hit_water_01.oggTD - sound/sfx/movement/materials/mat_water_dripping_01_loop.oggTD - sound/sfx/movement/materials/mat_water_medium_running_loop - replacement ready (Pak) TD - sound/sfx/tools/projectiles/arrow_broadhead_break_01-04TD - sound/sfx/tools/projectiles/arrow_broadhead_flesh_01-02 sound/sfx/tools/projectiles/arrow_fire_impact_01-02 TD - sound/sfx/tools/projectiles/arrow_flight_01-05 TD - sound/sfx/tools/projectiles/arrow_gas_impact_01-02 - I think these are actually ok, aren't they? TD - sound/sfx/tools/projectiles/arrow_rope_deploy_01-04 TD - sound/sfx/tools/projectiles/arrow_water_impact_01-04 - replacement ready (phide) sound/sfx/world/furniture/water_faucet_loop.ogg sound/sfx/world/levers/lever_metal_large_01-02sound/sfx/world/levers/lever_metal_small_01 TD - sound/sfx/tools/melee/melee_hit_water_01.ogg TD - sound/sfx/tools/melee/sword_hit_wood_01-02TD - sound/sfx/tools/melee/sword_hit_metal_01-02TD - sound/sfx/tools/melee/sword_hit_flesh_01-03sound/sfx/tools/melee/claw_hit_flesh_01-02 I have to go through Thief's Den to check which ones are actually used in the release. Done. Edited January 22, 2008 by greebo Quote Link to comment Share on other sites More sharing options...
pakmannen Posted January 17, 2008 Report Share Posted January 17, 2008 There are only 10 step_normal_grass as far as I can see. Correct? Quote Link to comment Share on other sites More sharing options...
greebo Posted January 17, 2008 Author Report Share Posted January 17, 2008 @Pak: In reply to this from the other thread:Okey. I'll keep a look out. Meanwhile:./sound/sfx/tools/projectiles/arrow_broadhead_flesh_01.ogg./sound/sfx/tools/projectiles/arrow_broadhead_flesh_02.ogg./sound/sfx/tools/projectiles/arrow_rope_deploy_01.ogg./sound/sfx/tools/projectiles/arrow_rope_deploy_02.ogg./sound/sfx/tools/projectiles/arrow_rope_deploy_03.ogg./sound/sfx/tools/projectiles/arrow_rope_deploy_04.ogg I found a substitute for broadhead_flesh and flesh_02 is just a copy of flesh_01 to I don't need to mess with the shaders. Or shall I only upload one and also update the shader? I'm substituting rope_deploy for broadhead_wood. They should be based on these anyway. Same thing here, do I update the shader or just replace rope_deploy with copies of broadhead_wood?Please keep all filenames, so that we don't need to adopt the Thief's Den manifest (the list of needed files). Quote Link to comment Share on other sites More sharing options...
greebo Posted January 17, 2008 Author Report Share Posted January 17, 2008 There are only 10 step_normal_grass as far as I can see. Correct?Yes. Quote Link to comment Share on other sites More sharing options...
greebo Posted January 17, 2008 Author Report Share Posted January 17, 2008 I'm through with the list. The above one is final, I think. Only the ones with the TD prefix are actually in the release - the others are safe. Note that we might be able to skip that procedure if the discussion in Member's Lounge reveals that we're safe. Quote Link to comment Share on other sites More sharing options...
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