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Doom4 Hyrra


jdude

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I agree with Melan. I want them to focus on gameplay first, story second, graphics last. These images kind of bum me out because I can just see having to sit through drawn out cutscenes for a crap story already. ID's stories are not good. They needs to admit to themselves their no longer the industry leader in the visual department. Maybe Besthesda will help them out with the story but I'm not holding my breath. Gameplay is all they have left to be the best at, and they've lost their way.

 

Here's some more alleged images.

http://www.allgamesb...ked-images.html

 

The rumor it was canceled is false according to Gamespot.

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Say what you will, but I am convinced Romero knew something the other people at iD don't.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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The rumor it was canceled is false according to Gamespot.

 

It is... Just a few days after the rumor surfaced a developer on Doom4 (I think) shot the rumor down.

 

I don't know. Precious few games in the last few years have tried the original Doom idea. I wouldn't mind to see a game that tried.

Well. What I really meant was that: The idea doesn't hold up because people expect more from video games today. I'll be damned if anyone can make a game that functions like Doom today and get good reviews, scores or whatever it is people care about.

 

Imagine. You start the game, select a difficulty and in you go. No intro cinematic or anything- you just hop right in and start blasting guys left and right.

 

I'd for sure be entertained, but would the energy-drink drinking 12 year old CoD player think so? Not likely. It simply doesn't go around.

I guess if it truly is old school, targeted at the old Doom fans and sold at half price from the get go, the maybe.

 

It's a sad time for old school games. A kind of genre in which game like Doom, Quake and Hexen soared. -_-

Edited by GameDevGoro
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Dunno, I give kids more credit than that. :)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Dunno, I give kids more credit than that. :)

 

Alright yeah. But you get it right? Younger audiences are the majority who buy games, always have been, always will. But that audience doesn't define "old school" the same way... Maybe that's their strength, though. Because I've seen kids enjoy those cheap mobile platform games that are just carbon copies of Dig Dug or Boulder Dash and such. They just don't know that those games existed WAY before their inception on the mobile game market.

 

And in the case of Doom4. I'm sure some kids out there would enjoy it if truly is as mindless and straightforward as Doom. But look at Bulletstorm. No one even talks about that game today, and it tried being old school. So is that what Doom4 is doomed (pun) for, 15 minutes in the spotlight (literally) then everyone just forgets about it?

In fact even RAGE went over similarly. No one barely plays that game anymore even though it's a decent shooter.

 

*shrug* Maybe everyone will love it.

Edited by GameDevGoro
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But look at Bulletstorm.

What? :/ It tried to be anything but Doom; It tried to be Duke Nukem, but as with the recent Duke — Gimmicks and 90's high-school humor is not applicable today. The problem was the idea was set in stone and it tried to ram itself into a niche which no longer existed.

 

I also do not understand what people talking about a game has to do with it being a good game. The two things are generally exclusive - CoD is a popular series oh rather poor games. Ice Wind Dale was a good game which was rather unknown. Alpha Centauri was an amazing game which only sold to a tiny portion of the market. So long as profit is made and the developers are happy, it's successful.

 

DLC infested, pre-order perk filled, social media hyped, all-format games; can only breed games which are limited and targeted to the common denominator. A flat graph without peaks and troughs is intrinsically boring no matter how much they are talked about.

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What? :/ It tried to be anything but Doom; It tried to be Duke Nukem, but as with the recent Duke — Gimmicks and 90's high-school humor is not applicable today. The problem was the idea was set in stone and it tried to ram itself into a niche which no longer existed.

 

No it didn't try to be Doom, that's not what I meant.

But you said it with your Duke Nukem example: that is what I meant will happen to new Doom games, simply because the idea doesn't fly anymore.

People are going to expect too much and in turn be disappointed at the loss of their own conceptions.

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Imagine. You start the game, select a difficulty and in you go. No intro cinematic or anything- you just hop right in and start blasting guys left and right.

The perfect game for you:

Painkiller

I think there are cinematics between the levels, but otherwise it is a no-bullshit mindless shooter.

 

There's also Hard Reset, but I haven't played that so don't know if it's any good.

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I think the fell of Doom1 and 2 is still completely possible. Some other games I'd rank on par with the Doom-action-esque gameplay are "The Specialists Mod" for half-life 1 (I absolutely loved the super fast intense action in this game) as well as Killing Floor.

 

If developers get the game's movements right it makes a massive difference in gameplay.

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The Serious Sam games remind me somewhat of the Doom style games. (Skip the movies with a single mouseclick if you just wanna blast stuff), grab a gun, and start mowing down hordes of monsters. If Doom was Doom on Mars, and Painkiller was Doom in Purgatory, then Sam (The First Encounter, and Sam3) are Doom in Egypt.

 

@Biker, Borderlands is kinda like... well imagine Diablo 2, but as a first person shooter, without any attempt to take itself seriously. You're in a messed up desert world where everything is scrap metal bolted to other scrap metal, and the aim of the game is to kill everything to death to get more guns to kill more stuff to death. (The pictures reminded me a bit of the Borderlands art style, lots of busted up metal bolted to other metal, with the gloomy Metro atmosphere. Borderlands itself is nothing like Metro, though Metro and STALKER are amazing games. Haven't fully warmed to Metro yet, but STALKER is probably in the top 4 for most time spent on a video game in the last 3 years, after kicking the wowcrack).

Edited by Xarg

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