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'Recently Used' can fail, even crash


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I've wondered now and again what that 'Recently Used' option does. Just spotted the Add and Remove buttons. So added prefabs so it's easier to reach from my project folder. Tried to import my stepladder prefab which worked ten minutes ago and got nothing. Tried again and it crashed DR. If I navigate direct then the prefab loads OK. I don't know if this problem is the same for opening maps etc. as it's the first time I've used it.

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I never used this feature, but it seems to work ok now I've been trying it. Although I could track down one crash when inserting prefabs via the ortho context menu, which is fixed now in source.

 

This should have been crashing all the time, so I'm wondering why it didn't get noticed before.

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Perhaps not many are using it? The 'recently used' tops a list of all drives and partitions which in my case is quite a few. Separated from it are those buttons. I just never made any connection. I assumed 'Recently used' would automatically list any paths I'd recently used - like a history of the last 10. And it wasn't showing any. But if you need to manually add and remove paths then should it not be called "Bookmarks" or "Favourites"? Or is that "Recently used" nothing to do with the Add/Remove buttons?

 

While I'm here, has this latest got the shortcut game path args? Is it the same form as for Doom?

 

+set fs_game_base darkmod +set fs_game tdm

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Perhaps not many are using it? The 'recently used' tops a list of all drives and partitions which in my case is quite a few. Separated from it are those buttons. I just never made any connection. I assumed 'Recently used' would automatically list any paths I'd recently used - like a history of the last 10. And it wasn't showing any. But if you need to manually add and remove paths then should it not be called "Bookmarks" or "Favourites"? Or is that "Recently used" nothing to do with the Add/Remove buttons?

I cannot say, I must admit. It's not made by me anyway, it's a standard GTK file chooser dialog, which I cannot customise much (apart from the preview window - I can add things, but not change or remove default stuff).

 

While I'm here, has this latest got the shortcut game path args? Is it the same form as for Doom?

Ah, sorry, I should have posted this somewhere. You'll have to use this:

 

fs_game_base=darkmod fs_game=tdm

I didn't want to mimic all the argument splitting like D3 does with the +set and everything, it was easier this way.

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