Jump to content
The Dark Mod Forums

Adjustments to run animation


Springheel
 Share

Recommended Posts

Just so this isn't missed, there's an issue with the run animation and combat. AI can run while attacking, but the run animation makes them bend forward too far:

 

http://forums.thedarkmod.com/index.php?s=&am...st&p=187521

Link to comment
Share on other sites

i can adjust the position of the back.

 

if he is just taking a few steps, wouldn't it be better to give him another type of animation? I have yet to see it ingame so i might be wrong here.

 

Yeah, it might be that this looks equally "silly" like the issue we had (have) a while back with them:

 

* stopping

* turning on the spot

* running 2 steps forward

* stopping

* turning again

 

and if you moved one step, they'd repeat that.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

if he is just taking a few steps, wouldn't it be better to give him another type of animation?

 

I'm not sure if there is any code to distinguish between charging across the room or taking a few steps. I'd post in that combat thread and let Ishtvan answer that.

Link to comment
Share on other sites

I'm not sure if there is any code to distinguish between charging across the room or taking a few steps. I'd post in that combat thread and let Ishtvan answer that.

It's not just combat, it's all AI movement, and no, there is no code to distinguish running a small distance vs. running long distances. There is a walking vs. running distinction, but this is more about their alert state or the urgency of their action.

Link to comment
Share on other sites

it's usually done for games in which you play in thirdperson. But you'll have to decide at what speed a character is walking, running and sprinting and even those settings can be split up into more variations. I could animate a slower kind of jogging animation but if it's too much work to add in code i would just edit the position of the back.

 

it would also be nice if the engine supported blending between animations. That would make such transitions look much better instead of seeing an instant state change.

Link to comment
Share on other sites

it's usually done for games in which you play in thirdperson. But you'll have to decide at what speed a character is walking, running and sprinting and even those settings can be split up into more variations. I could animate a slower kind of jogging animation but if it's too much work to add in code i would just edit the position of the back.

 

it would also be nice if the engine supported blending between animations. That would make such transitions look much better instead of seeing an instant state change.

 

I thought the engine does support that, but I might be wrong. AFAIR> you can choose how many frames it should blend over, and setting that to 0 means "teleport". However, my memory might be failing me :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

So maybe you can whip up a quick "run a few steps forward" animation? :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

I don't mean so much a smooth blend between different movement states as much as saying, it looks bad that they're in a position of full sprint and sometimes even looking at the ground while fighting the player. I'd take an unsmooth animation change over the sprint-fighting.

 

Thus the suggestion to tone down the run in general, from a track-sprinter, to a guy in armor jogging. It won't be a perfect solution, but better than current.

Link to comment
Share on other sites

i've adjusted the back position. We are not talking about a sprint and like those sprinters mentioned earlier and those guards wouldn't be able to run like that because of all the heavy armor.

 

You do see more of the leaning in cartoon characters. I have a few videos/books with some references which illustrates some of those extreme poses. The current run was not intented to be combined with combat actions. I would've created a separate combat action for those type of actions because even with a straight back it usually looks kind of odd.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • jaxa

      Embracer Group is Buying Square Enix Montréal, Eidos, and Crystal Dynamics for “Only” 300 Million USD: https://wccftech.com/embracer-group-square-enix-montreal-eidos-crystal-dynamics/
      · 1 reply
    • duzenko

      Do we want fur in TDM? Like https://duzenko.github.io/webgl/
      · 6 replies
    • Epifire

      Sometimes life throws a curveball - other times it straight up tries to take you outta the game. Been one thing after another lately but I ain't goin without a fight!
      · 2 replies
    • duzenko

      My Uber rating (as a passenger) is 4.71. Is there still hope or should I just kill myself? What's yours?
      · 3 replies
    • kano

      Did I mention how absolutely grateful I am that TDM didn't get (and can never be) assimilated by a huge company like Microsoft, as is what happened to Minecraft?
      · 3 replies
×
×
  • Create New...