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Grandfather clock problem?


SneaksieDave

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Anyone know if something's wrong with the current grandfather clock? I'm not sure if this means normals in the texture or on the model are inverted or what. It seems to be behaving as if side angles are 90 degrees off from true behavior with light. IOW, when facing directly at it holding the lantern, the front is dark; when you step to the side, the front lights up. :huh:

post-58-1250690917_thumb.jpg

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Yes, something has changed recently. It's acting like a normalmap problem. Was the normalmap converted to .dds by mistake or something?

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Now fixed. It still reference the bumpmap from that old md5 version. That folder was deleted. I recovered the bumpmap tga from old md5 deleted folder and converted to dds. Looks OK now.

 

Hm, that is strange, we generally do not have local maps converted to DDS (for a reason I forgot again). Does it really work?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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It will work as long as it never gets added to a map expression. But for convention's sake it should remain a .tga.

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Shall I restore the tga then?

 

Yes please.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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