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Most Landscape and Buildings are completely black in TDM


Wrennoir

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We should update that article.

 

These are the only two settings in the doomconfig that are needed to fix the black textures.

 

 seta image_usePrecompressedTextures "1"
seta image_useAllFormats "1"

 

These two should only be considered for increased performance on less powerful cards. If used, they will compressed all the textures to DDS, including DDS textures I believe...which can reduce the quality of the game drastically.

 

seta image_useNormalCompression "2"
seta image_useCompression "1"

 

This one should already be set to 1 by default anyway, so no need to change this.

 

seta image_preload "1"

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  • 1 month later...

Is there an empty file called config.spec in your Doom 3/base folder? If not, try creating one.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Make sure there's a config.spec file in Doom 3/saintlucia (or Doom 3/thiefsden, if you're playing Thief's Den) as well.

 

Do you have your visual quality set to "Ultra" in Doom 3? If so, dial it down to "High". "Ultra" forces the engine to never use compressed textures, which is exactly what we don't want.

 

If that doesn't help, here's a workaround: Try putting those settings into Doom 3/saintlucia/autoexec.cfg (or Doom 3/thiefsden/autoexec.cfg) instead. If that file doesn't exist, create it - it's just an ordinary plain text file, with extension cfg instead of txt. That should force them to take their correct values on each startup.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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<br />Make sure there's a config.spec file in <i>Doom 3/saintlucia</i> (or <i>Doom 3/thiefsden</i>, if you're playing Thief's Den) as well.<br /><br />Do you have your visual quality set to "Ultra" in Doom 3? If so, dial it down to "High". "Ultra" forces the engine to never use compressed textures, which is exactly what we <i>don't</i> want.<br /><br />If that doesn't help, here's a workaround: Try putting those settings into <i>Doom 3/saintlucia/autoexec.cfg</i> (or <i>Doom 3/thiefsden/autoexec.cfg</i>) instead. If that file doesn't exist, create it - it's just an ordinary plain text file, with extension cfg instead of txt. That should force them to take their correct values on each startup.<br />
<br /><br /><br />

 

The last solution worked! Thanks!

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