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Spider Queen


Springheel

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User: domarius darkmod/def

tdm_ai_monster_spider_queen.def,1.2

 

Just out of curiosity, what are you modifying with this file? I haven't finished with it yet.

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I figured since it was uploaded, there were errors someone missed. And they were pretty simple errors to fix, so I was just trying to help.

 

That's fine. It's probably a good practice for people to post when they make changes to files they don't usually work on, so that other people know what has been changed.

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Obviously. But I'd rather not have to go through and search line by line to see what has been changed.

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  • 3 weeks later...

Made some changes to the textures to make it less demony and more monsterish.

 

Seems to be working pretty well now, though it obviously needs to be slowed down a bit, and needs a walk animation. It also sometimes seems to sink into the floor a bit from time to time, not sure why.

 

First is the original D3 monster, beside that is the TDM version.

post-9-1161545626_thumb.jpg

post-9-1161545660_thumb.jpg

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Aiiiieeee! Get it awaaayyy. :(

 

(That's a vote of confidence, by the way. :P )

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Made some changes to the textures to make it less demony and more monsterish.

 

Seems to be working pretty well now, though it obviously needs to be slowed down a bit, and needs a walk animation. It also sometimes seems to sink into the floor a bit from time to time, not sure why.

 

First is the original D3 monster, beside that is the TDM version.

Cool.

 

I would have thought the sinking might be related to not animaiting the origin bone correctly. But if all you changed were the textures, I can't see why this would happen.

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