There isn't much that draws an honest man to a place like Wrecker's Reach. Once a well-known port under a name no one remembers, it was a hub for lucrative trade in colonial wares and a warm shelter for those crossing the great oceans. Now it's just another stinking hole, like all the others I've been scratching out a living in. The ale is poor, a knife awaits you down every dark alley, and the rich folk have long since abandoned their crumbling residences to petty barons.
Imagine my surprise, then, when I saw a grand merchant ship arriving in the dark of night. It's anyone's guess what brought it here, and more importantly what lies in its cargo hold, but I intend to be the first to find out. Not that this will be easy, though: a vessel like this will be sure to draw plenty of attention, and I've made something of a name for myself around here, so I'll have to be cautious the moment I step out into the open. Well then, it seems holing up at these wretched docks is finally paying off.
Notes
This is a standalone harbour mission set in Wrecker's Reach, taking a smaller section of a former Crucible campaign map as its starting point. My stated aim with this one was to create something a little simpler than what I did previously, with most of the weight on exploration and looting. Simply an unexpected nighttime excursion in a locale that hasn't been visited before.
Changelog - v2.1
Changelog - v2
Download
Google Drive
Simply place the mission archive in your darkmod/fms folder and start TDM. The new mission will appear.
Credits
Beta testers - Amadeus, Cambridge Spy, lowenz, VanishedOne, Boiler's_hiss, acolyte6
Harbour building exteriors - bikerdude as part of the Crucible Campaign Team
Editorial consulting - Amadeus
Custom environmental ambients - AugustSandberg, jimsin, deku, kangaroovindaloo, all of Freesound, dario
Custom wooden floor texture - judith <dr.judym81@gmail.com>
Prescott Stahl's writings - Spooks
Painting in splashscreen and briefing - John Atkinson Grimshaw
Painting in briefing - Ivan Aivazovsky
Boiling water sound - Kyyrma
Improved animated flag - Arcturus
Improved nautical models - Xendrox