Jump to content
The Dark Mod Forums


Active Developer
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by grayman

  1. I'm unable to get The Bakery Job to fail again. Might try again later.
  2. The BaU crash happens with both 32- and 64-bit binaries. Works fine in 2.07 hotfix.
  3. Loaded "Business As Usual" and repeatedly crash with the following: business as usual.txt
  4. Yes, my WIP. I tried "The Bakery Job" with a build of the latest SVN sources, and this happened: bakery.map certainly doesn't contain "unknown punctuation". These issues don't happen all the time. I'll try with the debugger suggestion.
  5. What is this message telling me? I'm firing lightning/thunder effects at each point where it says "north/south/east/west". Is there too much face-brightening going on with each lightning strike? -------------------------------------------------------------------------- Changed location from 'InfoLocCells' to 'InfoLocBasement'. north Linking GLSL program environment ... south Changed location from 'InfoLocBasement' to 'InfoLocChurchBehindNave'. Exceeded index frame limit (4096 kb), resizing... New buffer size: 31247 kb east Changed location from 'InfoLocChurchBehindNave' to 'InfoLocCourtyard1'. west Exceeded vertex frame limit (4096 kb), resizing... New buffer size: 234103 kb Exceeded index frame limit (8192 kb), resizing... New buffer size: 203279 kb ---------------------------------------------------------------------------
  6. I occasionally get this error when starting a mission using SVN. I'm using the 16x9tv display mode. It looks like some parser is expecting something other than the legal start of a dds file header.
  7. I reduced each 999999 to 99999 and the lightning works correctly now, with no warning spam. I haven't committed the change; whoever's looking at the math might come up with something better. Released maps that use fx/thunder.fx should get tested during beta. There are at least eight.
  8. This is stock TDM, nothing special done by me.
  9. Test map attached. Notice that the sky lights up, but none of the rooms light up. I might remove all the relays in the end, but this version with the relays shows the warning spam. lightning.zip
  10. The problem is caused by the lightning/thunder entity (func_fx using the spawnarg 'fx/thunder.fx'). I'll try to create a test map.
  11. I don't have one. Is the warning part of the lighting code, or something else? I need to know what to focus on when creating a test case.
  12. Yes. I tried the Training Mission and WS5 for a few mins and there was no spam. If this has something to do with projected lights, I could try isolating it. I use a lot of projected lights due to lightning in the mission. (I tried Somewhere Above the City, which also has lightning, and there was no spam.) Edit: Not caused by projected lights. I removed all of them, and the spam still appeared.
  13. Does anyone know what this warning means? I'm getting spammed with it using the SVN Windows 64bit exe. Thanks.
  14. Well, that certainly looks intriguing. Congrats!
  15. Many many proposed ideas have made it into the game; it's a good reason to post anything that comes to any of us. The nice thing about this forum is that ideas can get kicked around and tweaked (or outright set aside). No such thing as a bad question or idea. The tough part is finding someone these days who has the time to research and/or implement new stuff. (We have a ton of broken stuff that needs attention, and that list never seems to get any smaller, regardless of how many things get fixed.)
  16. Isn’t there a menu toggle for playing with/without a player shadow? If playing with suddenly carries a penalty, why wouldn’t everyone turn it off? There’s no point in implementing a feature if no one uses it, especially one as complex and performance impacting as this one.
  17. Ummm, the real FPS may actually be better, but buyer beware when it comes to FPS shown in screenshots.
  18. I tested with revs 15740/8417 (Current SVN) and found that the problems reported by me in this thread have been fixed. Thank you. Now I can pick up my WIPs again and soldier on.
  19. This matches what I’ve been seeing. Consecutive game starts w/o rebuilds might blacken the same textures, or the previously black sections might render normally and new sections turn black.
  20. I just committed rebuilt Windows binaries to the latest SVN (repos 15738/8399), so you might try getting those and retrying.
  • Create New...