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  1. Ahhh, it's fun to see how things disintigrate into a complete slagfest. My initial post was meant to set a different tone than this. This has just turned into a black and white...mods vs. posters thread. If people are just going to say mean things about the mods at TTLG, then there is no point in continuing the thread. I don't dislike or hate any of the mods on TTLG, they're all pretty damn cool guys. I do disagree with some of their moderating practices and I think they could do far better if they weren't so inconsistent. Hopefully the forums here will be a more pleasant experience.
  2. I completely agree with Schatten. The TTLG forums are their private property. While I think the mods "should" treat people fairly (and I'll likely start avoiding TTLG as a result of recent events), they have the right not to do so. And you have the right complain about it, but not necessarily the right to complain about it in their forum.
  3. http://forums.thedarkmod.com/index.php?showtopic=4269 bob_arctor's stuff is looking better and better, and while our current batch of beta mappers is apparently doing nothing, he's doing plenty. Since he doesn't have our scant textures yet, he's even making his own. Seems he would have a lot to contribute.
  4. Looks like the anonymous developer has struck again. This time, all the source files for the Thief 1 and 2 objects have been released. http://ttlg.com/forums/showthread.php?p=1487761#post1487761
  5. Sorry for being unclear. Here's a screenshot someone else posted on the TTLG forums http://www.directupload.net/show/d/781/IDTMArUx.jpg Just click the "digg it" link and that's it Thanks everyone for your support!!!! We're up to 35 diggs!
  6. Largest Thief fan forum on the internet? Exactly how many Thief community forums are there on the internet? Not many, so being the biggest one is a worthless claim. Aside fom that, Thief is a dead franchise, and I'm happy about that, I don't want to be playing Thief 12 when I'm 50. They should have left it at 2. A bunch of weirdos sitting around talking endlessly about an ancient computer game is pretty embarassing. WHen TDM is released, there will be no reason to have a Thief forum at all. I dont' know who'd still be making FMs in that prehistoric and entiely static engine when they can use this one.
  7. *comes out of off-topic lurk* Actually, this IS a TTLG slagging thread. But fairly justified. There IS going to be a rift between forums. Komag, I think there's a lesson to be learned there though - stay out of off topic chat. Works for me
  8. I don't want to cause any problem or rift between forums or anything. But for my full story and point of view on this whole deal, anyone can now read it all at Metal and Gold
  9. Hello, I am RavenShore. Some may remember from the Ion Forums for Deadly Shadows. I am also Old Gold at Eidos and Goldmoon Dawn at TTLG (crazy name for a crazy place). I was at Eidos first. Anyway, after this mess with Komag I found that the Forums here are very much alive! I am here for one reason only. My unbridled love of crpg. I have always considered many of the LG games to be rpg's in the Ultima "think before action" style. To me, Thief: The Dark Project is the ultimate realisation of the gameworld Richard Garriot often envisioned, with a dark twist. That dark twist is how I got hooked into this series. You guys seem to completely understand the elite gameplay established with Thief. In short, less is more.
  10. I have no problem with forums being moderated with a slightly heavy hand, but it would be nice if some of the bombastic, offensive morons who post there could be dealt with as swiftly. Instead, they roam around...insulting, offending, and just downright annoying everyone. I place a higher value on the well being of others over the absolute administration of 'rules'.
  11. Then feel free to start your own LGS forum... Since TTLG is their forum, they can be as hypocritical or tyrannical as they like. And people can always choose to avoid their forums. Of course, it's a great shame if the admins behave that way...
  12. I would like to see the thread so get the context and to look at past Komag posts. What is the URL of the thread in question? Biohazard says Komag is just in timeout for a short while here (in the last post): http://www.ttlg.com/forums/showthread.php?t=107693 EDIT: Still can't find the thread where Komag messed up. Maybe they deleted that thread entirely? Oh well. If there were ttlg threads where a flame-war or something similar ensued, please feel free to post link here. I'm curious about the warning Komag received, etc. A moderator says he was warned and didn't obey, so maybe that was done in Personal Messages rather than in the TTLG forums.
  13. I submitted an article to Digg.com about the Dark Mod and I really need everyone's help to get this on the front page. If we can get TDM on the front page of digg, that means hundreds of thousands of people who didn't already know the mod even existed will now know.... including people that could assist in the development of the mod. Which means we may get to play it sooner.. and could end up being 100x better. So please... DIGG IT (link fixed, thanks Vadrosaul) http://tinyurl.com/mle5v Now I'm off to the Eidos forums to post the same thing. UPDATE: I guess there isn't a timeframe on Digg... but I read the TOS and I must have read it wrong... digg says it's still there after 1 day and 5 hours. I guess they just meant there must be activity on the topic within 24 hours. It's still going strong after 30 hours!! Keep them coming guys!! Keep digging it until it can't be dugg anymore
  14. Exactly. Still, one Thief model is pretty much like any other, so I can see the confusion. I've made several Thief models over the last few years. That one posted did actually start out on the Ion Storm forums as a model I was making of Garrett. THis was before the informaiton balckout on TDS was lifted, so I had no idea what the TDS Garrett was going to look like. It was mainly based on Thief 1&2 concept art. I made it for this TDS wallpaper, which I thought would be nice in the absense of any real TDS media. It was actually the first character I ever made. I later modified it and made it low poly for Nightblade.
  15. It seems a group of fans over at TTLG have already put together the beginnings of a development team--some of which are already beginning work--to renovate/create these missions. They seem pretty dedicated, and want to stay true to Thief 2. Mission briefings, voice acting, and accurate storyline integration are on the agenda. http://www.ttlg.com/forums/showthread.php?t=108073
  16. Cool, thanks for posting. I rarely go to the ttlg.com forums. I like this screen: Dram - Maybe use this as inspiration for the map you're working on? *hint hint*
  17. Have you all seen this little post over at TTLG? http://www.ttlg.com/forums/showthread.php?t=108070
  18. Dram

    Vampire Gurl

    Hi and welcome to the forums Just a quick reminder, please post off topic threads in off topic otherwise we'll all have a messy forum
  19. Welcome. May have been better to put this in GD. Are you on the TTLG forums too?
  20. Not to stir controversy, or anything... but if I didn't happen to mention fading frobs in our internal forums and support / re-iterate the beauty of them, it might've been ignored. And Zylon & I would be left without our beautiful, fading frobs forever (or at least until release). The majority of the programmers who could actually code the fades were initially pretty against it and would've liked to see the idea die a certain death.
  21. No, the texures don't show up without manual editing of the .md5mesh file in a text editor to point each object to the correct shader (in a .mtr file), which, if they don't exist, have to also be created. Yes the sword is parented to the hand because you used the sword drawing animation. Look at the Motion Builder tutorial video made by oDDity to find out how to change this. http://forums.thedarkmod.com/index.php?showtopic=3563 (If the info isn't in there then I will have to track it down when I get home.)
  22. http://forums.thedarkmod.com/index.php?showt...amp;#entry78432 This thread has all the stuff you need, I finally uploaded it to our FTP - that needed doing ages ago, but I forgot about it.
  23. Man, no way is this the low poly version of the Thief. Each stitch on the black jack is fully modeled round and taking up polys. This guy isn't finished. Also, why does the Bow need to be removed? Because of the nature of the 3 letter word "bow", I can't really search for this on the forums... >
  24. Well, good news. I tried the "RightHips_Dummy" joint, and didn't have to do much tweaking to get the objects in the same position. Better still, this joint barely moves during the walk cycle. I'm hoping it will work as a default 'belt attachment' area. I've uploaded all the relevant files and a test map. http://forums.thedarkmod.com/index.php?act=S...st=0#entry78347
  25. Well, yes and no. The system does support multiple attachments, so the mapper can add as many as they want and call them def_attach_<whatever>. However, that's just a name, it won't determine a joint or anyything. Due to how Id's system works, we'll have to make entityDefs for each attachment, because that's where it's stored what joint they attach to, what orientation they should have and what offset they should have. So right now you can't just put in a joint to attach to and an entity to attach in the AI spawnArgs, you have to make a separate entityDef that contains the thing to attach (via the "inherit" keyword) and the attachment information (joint, origin, angles). Maybe we'll change that system later because it is a bit inconvenient, I don't know. Btw, people were asking how to set the frob distance lower for a specific item, so you have to be closer to pickpocket. This documentation thread should cover that (and everything else about frobbing): http://forums.thedarkmod.com/index.php?showtopic=4205
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