kingsal 433 Report post Posted February 3, 2017 Hello, Has anyone figure out why the swimming sounds (moving through the water) don't work in TDM? I'm recording some water splashes and can make some swimming sounds if anyone knows how to hook them up. I don't see it in the doom player def, so I'm not sure if they just never hooked it up or what. 2 Quote FMs: Volta and the Stone, Volta II: Cauldron of the Gods Share this post Link to post Share on other sites
grayman 2697 Report post Posted February 3, 2017 AFAIK, swimming sounds aren't implemented 1 Quote Share this post Link to post Share on other sites
Epifire 774 Report post Posted February 4, 2017 On that same note, I was curious about the possibilities of dynamic warp (or if filters like that were even available with id4). Is there a volume and audio muffle to surrounding speakers when fully submerged already? Honestly I can't remember but I thought there was an update with that. Quote You need a model? Epi does you a model. Toss me a PM I promise I don't bite. Share this post Link to post Share on other sites
grayman 2697 Report post Posted February 4, 2017 2.05 includes a 50% drop in sound volume if the player is submerged. 4 Quote Share this post Link to post Share on other sites
kingsal 433 Report post Posted February 4, 2017 (edited) 2.05 includes a 50% drop in sound volume if the player is submerged. Oh Awesome, that will be great! How would you feel about integrating a sound function for the player's head moving through water (swimming)? I can provide the sounds. I'll jump over to the 2.05 thread. Edited February 5, 2017 by kingsal 2 Quote FMs: Volta and the Stone, Volta II: Cauldron of the Gods Share this post Link to post Share on other sites
grayman 2697 Report post Posted February 4, 2017 Sure, but 2.05 is closed to new work. 2 Quote Share this post Link to post Share on other sites