Ravenhook 66 Report post Posted September 12, 2018 Here are some screenshots of my work in progress mission, it started life as a dromed mission and then got restarted as a newdark mission but what I wanted out of it the old engine grumbled and shot itself. Dark mod has given this new life and I can stretch out what would have been an ongoing campaign set of missions into a proper storyline.Ok, these are five shots of the starting area which is a profitless slum, I still have the backs of a couple of buildings to do and a side area to fence off and of course put in the AI's but I am really pleased at what I have got so far with a great deal of help from Springheel's and Bikerdudes video's.By the way...why has my moon hacked itself to death?. Please note that these have been auto enhanced and are a little darker in game. 7 Quote Share this post Link to post Share on other sites
Bikerdude 3736 Report post Posted September 12, 2018 By the way...why has my moon hacked itself to death?. Please note that these have been auto enhanced and are a little darker in game. Easy fix, select the face of the small nodraw brush in the skybox with the moon textyre on one face and choose fit texture @ 1:1 Quote Share this post Link to post Share on other sites
Obsttorte 1440 Report post Posted September 12, 2018 For the future make sure that you have texture lock enabled when moving brushes around. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Share this post Link to post Share on other sites
Ravenhook 66 Report post Posted September 12, 2018 Great, Thank you. Quote Share this post Link to post Share on other sites