Oldjim Posted September 20, 2014 Report Posted September 20, 2014 Playing Rake-Off I blackjacked a guard carrying a torch.As usual the torch went out when droppedSo I picked it up again and relit it then dropped itThe torch didn't go outIs this a setting in the game or just how 2.02 handles it Quote
grayman Posted September 20, 2014 Report Posted September 20, 2014 Either: 1 - it didn't happen to go out that one time (did you try it multiple times?) 2 - it only goes out if an AI drops it 3 - the code that checks for flame verticality for some reason doesn't look at carried torches Quote
Oldjim Posted September 20, 2014 Author Report Posted September 20, 2014 Tested several times with different torch as wellWill try on another mission if I get the opportunity Quote
Obsttorte Posted September 20, 2014 Report Posted September 20, 2014 By default it should go out, like it does with candles etc. if you throw them to the ground and they land on the side. I also don't see a reason why Fieldmedic (if he was the author, it's what I remember) should have changed it. Torches attached to ai are referred to as props. Maybe they behave different to avoid them going out due to their position caused by an anim of the carrier?! Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
grayman Posted September 20, 2014 Report Posted September 20, 2014 I reviewed the code, and a torch that's not carried by the player or an AI should go out if it's not vertical. If you've dropped the torch several times and it remains lit each time, then there's a problem and I'll need a bugtracker issue to look at it. When an AI is carrying a torch and an anim causes the torch to become horizontal, the dousing code won't douse it because it's being carried by an AI. Thanks. Quote
grayman Posted September 20, 2014 Report Posted September 20, 2014 I just dropped a lit torch 3x and it never went out, so the problem is confirmed. Pls file an issue. Thx. Quote
grayman Posted September 21, 2014 Report Posted September 21, 2014 The root cause is that the flame on a prop torch is always vertical, regardless of the torch orientation, and is exempt from the verticality check. It's doused when an AI drops it because that situation is specifically looked for. The solution is to also douse the torch when the player drops it. Fix is ready, I'm just awaiting the issue being filed. Quote
Oldjim Posted September 21, 2014 Author Report Posted September 21, 2014 Trying to make a bug report but access disabled will check again late afternoon Quote
Bikerdude Posted September 21, 2014 Report Posted September 21, 2014 On 9/21/2014 at 7:49 AM, Oldjim said: Trying to make a bug report but access disabled will check again late afternoonDrop springheel a PM if you still cant get in. Quote
Oldjim Posted September 21, 2014 Author Report Posted September 21, 2014 Sorted - I had blocked cookiesBug reported Quote
grayman Posted September 21, 2014 Report Posted September 21, 2014 Fixed. Thanks for spotting this. Quote
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