Jump to content


Photo

Swimming sounds


5 replies to this topic

#1 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 178 posts

Posted 03 February 2017 - 05:51 PM

Hello,

 

Has anyone figure out why the swimming sounds (moving through the water) don't work in TDM? I'm recording some water splashes and can make some swimming sounds if anyone knows how to hook them up. I don't see it in the doom player def, so I'm not sure if they just never hooked it up or what.


  • Epifire and Anderson like this

#2 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11675 posts

Posted 03 February 2017 - 06:23 PM

AFAIK, swimming sounds aren't implemented
  • Anderson likes this

#3 Epifire

Epifire

    Member

  • Active Developer
  • PipPip
  • 354 posts

Posted 03 February 2017 - 09:25 PM

On that same note, I was curious about the possibilities of dynamic warp (or if filters like that were even available with id4). Is there a volume and audio muffle to surrounding speakers when fully submerged already? Honestly I can't remember but I thought there was an update with that.


Needing dem environment models?

 

Speak to the EPI!

 

Or rummage my online mesh repository instead...  https://www.mediafire.com/folder/7q1r8him1y63d/TDM%20Repository


#4 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11675 posts

Posted 03 February 2017 - 10:25 PM

2.05 includes a 50% drop in sound volume if the player is submerged.


  • Epifire, Anderson and Gast like this

#5 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 178 posts

Posted 04 February 2017 - 03:43 PM

2.05 includes a 50% drop in sound volume if the player is submerged.

 

Oh Awesome, that will be great!

 

How would you feel about integrating a sound function for the player's head moving through water (swimming)? I can provide the sounds. I'll jump over to the 2.05 thread.


Edited by kingsal, 05 February 2017 - 02:26 PM.

  • Bikerdude and Anderson like this

#6 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11675 posts

Posted 04 February 2017 - 03:48 PM

Sure, but 2.05 is closed to new work.


  • Bikerdude and Anderson like this



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users