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Showing content with the highest reputation on 01/27/21 in all areas

  1. I can upload savegame if you want (from 2.09 beta).
    1 point
  2. Here is the quickest way to get to the part of the mission that has the crash: > notarget > setviewpos -2371.72 1124.54 -910.26 4.8 7.2 0.0 You will be clipped "inside" of a small closet - don't move, just grab the painting right in front of you. > setviewpos -2461.61 1236.86 -1057.22 22.5 177.7 0.0 Frob the big lever right in front of you. A few seconds of video & audio will play > setviewpos -447.87 -95.21 -580.38 10.2 -89.8 0.0 You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play (it lasts a few seconds), and then you'll get a new objective. I think this is about where it crashes for @JBERT .
    1 point
  3. So nobody has been assigned yet. The lockpicking sound bug should be easy to reproduce, just use the tutorial mission! I think it should be fixed because it can confuse newbies on whether an attempt has failed or they need the other lockpick. And as I wrote, I think the GUI issue isn't unimportant either, because it makes TDM look unprofessional at first sight although it's among the most professionally mod-turned-games ever! Compared to those I have the feeling most people here only care about the graphics and performance which should not leave gameplay or GUI affecting issues behind... BTW, I can't find a link from here or the main TDM page to the bugtracker anymore! Is it hidden somewhere?
    1 point
  4. The lockpicking sound bug is new to 2.09, maybe it was in 2.08 too, but not in older versions. The loading problem is indeed as old as I have been playing TDM and I find it quite annoying, as it's basically the first bug every new player will notice and thus right from the start it may give a bad impression .
    1 point
  5. This is an image by Vladimir Manyukhin, and I really like his artwork. More can be found here: https://www.artstation.com/artwork/5yKeO
    1 point
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