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Showing content with the highest reputation on 04/25/21 in all areas

  1. Ha, good question: I do not enjoy killing characters in general and I generally take the stealth approach, usually blackjacking them, but: And I think I found only 3/5 secrets, have no idea where the others might be
    3 points
  2. Revisited with frame blending
    2 points
  3. I have completed optimizing the outdoor area. There are some very large performance improvements. Set TDM Object Details (LOD) to Normal (or lower) to take advantage of some of the optimizations. Thanks to everyone who helped with performance suggestions. 1.02: https://drive.google.com/file/d/1wZc_nqHoX7kQvzfg08EpoRy2hyuH7mw3/view?usp=sharing I picked a few of the heavier areas and did some spot checks to compare the difference. Before: Draws 4.3k | Tris 1.98m | FPS 143 After: Draws 3.6k | Tris 0.64m | FPS 202 Before: Draws 7k | Tris 2.8m | FPS 107 After: Draws 2.4k | Tris 0.44m | FPS 208 Before: Draws 4.4k | Tris 1.87m | FPS 139 After: Draws 3.4k | Tris 0.50m | FPS 188 Before: Draws 5.8k | Tris 2.56m | FPS 102 After: Draws 4.5k | Tris 1.04m | FPS 139 Before: Draws 7.8k | Tris 2.89m | FPS 91 After: Draws 5.6k | Tris 1.03m | FPS 137 Screenshot comparisons with stats:
    2 points
  4. Hello kin, I think I will release the mission this week. The relevant topic will include screenshots. Regardng the screenshots: This time with maxed out soft shadows and other stuff as I finally bought a new graphics card!
    2 points
  5. Absolute blast to play - neat, tightly-packed mission in a small area, but brimming with content - both loot and story readables. And the story you two cooked up is fantastic, on a professional level - I can´t wait to find out what will happen in the second part! The attention to detail, intro and outro had a high production values, as already stated before me. I was a bit angry in certain parts of the story that I can´t kill certain characters, but I can see why now I really hope one day, and I still will be alive, the Crucible of Omens will be finished and released
    1 point
  6. @Gadavre I have released a new version that should improve performance by a lot. Let me know what your performance is like now. 1.02: https://drive.google.com/file/d/1wZc_nqHoX7kQvzfg08EpoRy2hyuH7mw3/view?usp=sharing
    1 point
  7. You can use the Dev version for assets: Then download the latest source: https://www.thedarkmod.com/downloads/ https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk And follow the compile guide: https://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_-_Compilation_Guide Make sure to copy the glprogs folder from the source to your darkmod directory.
    1 point
  8. My goodness, thank you, you saved my playthrough! This is exactly the reason why I couldn´t find the chapel key and couldn´t progress with a story!
    1 point
  9. "invisible" is the console command. To stop all detection ( sight and sound ) "notarget"
    1 point
  10. We are proud to announce the release of The Dark Mod 2.09! https://www.thedarkmod.com/posts/the-dark-mod-2-09-has-been-released/ TDM 2.09 marks a new phase of performance improvements aimed lowering CPU overhead in the graphics engine. A whole new graphic backend has been created by Cabalistic which uses modern OpenGL features to eliminate the need for the CPU to constantly issue commands to allow the Graphic Processor to render scenes. This gives TDM some of the performance advantages of rendering using a low level API like Vulkan. Stgatilov has been very busy this release cycle. He has put heroic efforts into improving the way that TDM upgrades and hosting operate in addition to the vast improvements to TDM itself. (He also refactored the entire particle engine and created a link system to connect TDM to Dark Radiant.) A full changelog can be viewed here, but some highlights include: Better performance: A brand new Backend that uses UBO, Persistent Mapping, Bindless textures, and Multi-Draw has been added. “Frontend Acceleration” (Multi-Core job based rendering based on Doom 3 BFG) now works as expected. Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts ( load times should improve in future TDM versions when pre-compressed RGTC textures are added ) Background texture loading has improved. This should shorten load times and reload. Better visuals: A new Sharpening Filter has been added. It can make 70% Render Scale look almost like native resolution (more performance). ( It also cleans up some blurry textures for all Render Scales. ) Bumpmap lighting is smoother, so that lighting does not instantly flip to off when getting close to edges of occluded objects. Particle physics have been substantially improved for both accuracy and performance. Borderless Fullscreen works properly on Windows. Water and other GUI effects that did not respond to Gamma now brighten properly. AMD and Intel fixes have been added for SSAO rendering Better gameplay: Experimental Gamepad support has been added. Creep works in alway-run mode Better mapping: A new linking system allows The Dark Mod to act as a real-time preview of Dark Radiant The redesigned particles now have improved setup and configuration. Automated fixes have been created for “rotation hacked” models Prefabs have been seen numerous fixes and reorganization to make them easier to use Better Sound: Conversation and other sounds are no longer stopped by saving or going to main menu. EFX reverb has been added to “Mission 1: A New Job” Extinguished gas lamps are no longer noisy when doused New Assets: Dragofer, LDAsh, Kingsal, Bikerdude, Dram have all added substantial asset updates ranging from updated Werebeast animations, animation of the steam engine, fireflies and new furniture. More stable: A huge number of fragile code areas have been overhauled to either fix crashes or prevent likely crashes due to risk of divide by zero, uninitialized values, or dangling pointers (leftover settings) on entities and functions. We recommend that you upgrade using the new “tdm_installer” available here. Please be aware that old saved games will not be compatible with 2.09, so finish any missions you might be in the middle of first!
    1 point
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