Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 09/15/22 in all areas

  1. Good news everyone! Flathub accepted our package as-is! You can find it here: https://flathub.org/apps/details/net.darkradiant.DarkRadiant I started writing a wiki article for it yesterday, I'll change the wording to let people know how to opt in to the sandbox instead.
    2 points
  2. I'd like to announce the release of my 2nd fan mission: In Plain Sight. "You are an intelligence officer tasked with revealing the source of a political uprising in the city of Watchgate" Mission Type: City Missions Credits: @Frost_Salamander: Author @Airship Ballet: All custom content, including signs, loading/menu screens, in-game map, menu music and creative input. Also sets the standard for beta testing. W10 (my son) and @Frost_Salamander: Mission briefing Beta Testers: @AluminumHaste @nbohr1more @Obsttorte @Mawerick @madtaffer @wesp5 @Airship Ballet @Acolytesix @Cambridge Spy @jaxa @prjames Notes: TDM 2.10 required This FM rewards stealth play, although it can be done without KO'ing anyone Read the readables! They trigger some mandatory objectives that aren't initially visible. Follow this and you shouldn't have a problem figuring out what to do next. There are multiple ways to access some parts of the city. Some are riskier than others! If you are finding it too hard, maybe there is an easier way The only differences between the difficulty levels are the (optional) loot objective, the availability of some player tools and the difficulty of the bank objective. There is an in-game map. It's found in a location near the start. This FM contains 5 secrets (hints below for anyone who's given up ) Secret hints: Secret spoilers (did you mean to look the hints above instead?): Download link until the mission database gets updated: https://github.com/FrostSalamander/tdm-fm-inplainsight/releases/download/v1.4/inplainsight_v1.4.pk4 Screenshots: https://www.flickr.com/photos/196169449@N05/albums/72177720301116716 NOTE: Some of the initial versions have bugs. Ensure you have the latest version (currently 1.4)
    1 point
  3. Going open source (technically "source available") meant going against the corporate grain of "responsible AI", but it seems to have instantly earned Stable Diffusion most of the mindshare. Future versions of the model (and others) will become even better. https://www.theverge.com/2022/9/15/23340673/ai-image-generation-stable-diffusion-explained-ethics-copyright-data It will be good for AMD and Nvidia too. I was content to stick with the GTX 970 and APUs forever, now I'm eyeing high-VRAM GPUs with more interest. https://en.wikipedia.org/wiki/Electric_Sheep
    1 point
  4. Y'all should visit the MidJourney discord channel if you haven't already. The other big thing, the FOSS one, is Stable Diffusion. That's what I've been using (via the hugging space demo, which doesn't use a credit system), and it's typically awesome once you know what you're doing. But I don't know where people are posting it in a single place. It's coming fast and thick now. I'd say half of it is awesome, and the other near half is awesome but there's some little screwy bit you could fix up in a half hour. Then maybe 10% are duds. Of course the posts are going to be biased on the awesome end just because they've been filtered. The other thing I've noticed is suddenly a ton of art on Twitter and FB is AI art, and again it's typically great. Yeah, art belongs to the computers now. You can be in denial about it, and it'll take the next year or two to really settle in. But I think the die has been cast now.
    1 point
  5. As a non-artist, i definitely apreciate that AI will give people like me access to individualized non-rights-encumbered art/assets - be it for personal enjoyment or use in free or commercial products. This should also enable indie game devs to finally abandon "pixel art" for good...
    1 point
  6. -:- BEYOND THE MODPACK -:- Let's list here other tools and mods available for TDM. Candidates are supposed to have a degree of completeness, provide some value to players, and work with TDM without much effort. Are we missing anything? Speak up! Refer to the TDM Wiki for an additional list of add-ons. TDM 2.12 introduces Multi-addons support and some mods may not yet be ready for 2.12 but everything will eventually get updated, I am sure. ALL: please use the dedicated topics to comment and/or contact the authors! Do not do it here. Modders: if you don't want your tool/mod listed here, or if you want your tool/mod presented differently, please contact me here or via private message. ~ AngelLoader Credits: FenPhoenix Description: [...] AngelLoader is a standalone fan mission loader for Thief 1, Thief 2, Thief 3, System Shock 2, and The Dark Mod. Unlike FMSel, which requires a separate copy for each game, AngelLoader allows you to manage and play all your FMs in one place. [...] Topic: AngelLoader TDM Support (now released!) GitHub: AngelLoader ~ Unofficial Patch Credits: wesp5 (and other contributors) Description: [...] This patch adds several small improvements to the main game which in my opinion make gameplay more realistic and fun, sometimes easier as well, and it also brings some order to the downloaded missions list! [...] Topic: Unofficial Patch ModDB: The Dark Mod Unofficial Patch ~ Fresnel Mod Credits: nbohr1more Description: [...] It enhances the 3D depth of scenes and makes metals, wood, and skin look more realistic [...] Topic: TDM Fresnel Mod ModDB: Fresnel Mod 2.12 ( Unofficial ) ~ Flame Glare Mod Credits: nbohr1more Description: Wanna have beautiful glows with your Torches and Flames? Look no further! Topic: A little experiment with Fire glares... ModDB: Flame Glare Mod ~ Augmentation Mod Credits: MirceaKitsune Description: [...] an addon that implements detailed player functionality, inspired by the first DeusEx game (The Conspiracy) [...] Topic: Script: Per limb damage, skill system (WIP) ~ Wearable disguises Credits: MirceaKitsune Description: [...] The player can pick up headwear and equip by using the item, making you a member of the target team when active. [...] Topic: Mod: Wearable disguises ~ Alternative Footstep Sound Package Credits: SeriousToni Description: [...] If you like to try an alternative set of footstep sounds [...] Topic: New Footstep sounds ~ Railway Lamp Credits: Obsttorte, Dragofer, Goldwell, Amadeus, snatcher (and probably others) Description: First person view (like a weapon) Railway lamp / lantern for the player. Topic: Player Lamp (beta) ~ Adjust player speed with mouse wheel Credits: Obsttorte, snatcher Description: Proof of concept for adjusting the player speed with the mouse wheel using the external app AutoHotkey. Post: Adjust player speed with mouse wheel ~ Stealth Statistics Tool Credits: Dragofer (and other contributors) Description: [...] you will start every FM with a scroll called "Stealth Statistics" in your inventory, which you can "read" to show a small message with current stealth statistics [...] Post: View Stealth Score during gameplay? ModDB: Dragofer's Stealth Statistic Tool ~ Loot Stealth Stats Credits: kcghost Description: [...] overrides the loot inventory gui and associated script. I got rid of the loot breakdown (jewels, gold, etc.) as well as the loot icon that appears (didn't look right next to longer text). Instead it displays a stealth breakdown and total loot out of the mission's available loot. Suspicions, Searches, Sightings, Bodies, Score, Loot [...] Post: View Stealth Score during gameplay?
    1 point
  7. Oh, that's right: There was a gun in that game, wasn't there. It's like with the sword in Thief: Why are game designers so afraid to commit? Just do away with all the lethal stuff, and just focus on one playstyle. Why have a tool that is realistically heard throughout the entire level, and ruins half of the playstyle? I won't play Gloomwood until I'm positive that I never have to bring a gun with me anywhere. I hate guns. Guns and violence is so overused in games that I just want to scream. Games are not inherently murder sims, yet in practice they de facto are. It's very creepy how addicted to killing people are, "for entertainment". We are clearly an evil species.
    1 point
×
×
  • Create New...