Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 02/20/23 in all areas

  1. Another C++ program now functional, "soundDurationsCSV.exe", that fetches sound file names from a directory and gets their durations in seconds, to millisecond resolution. The result is output to a .csv file, for import into Excel. Durations will be used to calculate WPM and CPS reading rates for subtitles. Details: This Windows-specific console program relies on separately-installed ffprobe (bundled with ffmpeg) to get each duration. The program builds a batch file that calls ffprobe repeatedly, for each sound file. Then quietly executes the batch file, and finally reformats the results into a .csv The program needs further polishing, but good enough for the moment to start working on Lord subtitles next.
    1 point
  2. 100% off Biing!: Sex, Intrigue and Scalpels on GOG https://www.gog.com/giveaway/claim https://www.gog.com/en/game/biing_sex_intrigue_and_scalpels https://www.gog.com/news/two_spicy_classics_are_ready_to_seduce_you_on_gogcom https://www.pcgamingwiki.com/wiki/Biing!:_Sex,_Intrigue_and_Scalpels https://slickdeals.net/f/16455835-biing-sex-intrigue-and-scalpels-pc-digital-download-free-via-gog It's a sex hospital business sim game from 1995. Runs in DosBox.
    1 point
  3. @STiFUInteresting you mention S.T.A.L.K.E.R. Anomaly since it's one of my favourite survival games too. Not that I play many survival games anyway, I treat more like a death simulator. I've never gotten hugely far in the game and honestly it doesn't bother me, the sandbox way of playing it is what's appealing to me. Choosing a faction and some starting gear, enabling one-life mode, then going out into the world and seeing how far I can get before I die. Even short playthoughs are amazing given how freaky my deaths have been. Carefully navigating an abandoned village and some Snork comes out of nowhere... Anyway, like some people here I think I'm also not really the target audience for most AAA titles anymore as well, although I will play the occasional big hitter like Cyberpunk 2077 but those are few and far in-between, and in Cyberpunk's case it's because of the FPS/RPG combination that appeals to me. My favourite sub-genre has always been immersive sims but they just don't sell well enough for the production costs that they seem to need, so I'm grateful things like Dishonored and the newer Deus Ex games exist even if in the latter's case it didn't get a proper game to end the storyline... yet anyway. I assuming Embracer Group didn't buy the devs and the IP for the lols.
    1 point
  4. I just found out that a new Amnesia game is coming: https://store.steampowered.com/app/1944430/Amnesia_The_Bunker/ I really like their games, although I kinda hated Amnesia: Rebirth (I don't really need games which "immerse" me by breastfeeding children (yikes!)). Penumbra, Dark Descent and SOMA were great though, so, looking forward to this one.
    1 point
  5. Good lists you guys, and a good discussion. @chakkman a less pessimistic way of looking at things might be gaming as a whole has grown and democratized massively since the 90s, rather than the niche for our preferred kind of game is shrinking. The market for immersive sims and similarly complex experiences is actually bigger than it's ever been, but it's diversified into what's now viewed as a bunch of different genres within a massively expanded universe of gaming. A lot of survival games like Minecraft are arguably bastard offspring of immersive sims, as are many social deduction games in a different way, but there are plenty of more traditional offerings if you look for them. They just don't stand out anymore because there is so much competition for the public mind share, because we are less forgiving of flaws now that the market has grown and we can compare the present to the past through rose tinted glasses, and because we lack hindsight to appreciate the legacies the new games are building. Many kind-of-obscure modern games would have become absolute cultural touchstones if they'd been released in the late 90s like Thief. In fact to the kids of today and of the 2010s they may be exactly that.
    1 point
  6. I think I have 10 or so loyal customers I get a little disappointed when I think of the tens of thousands of skilled individuals modding other games... so much potential out there. Something is off with TDM.
    1 point
×
×
  • Create New...