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freyk

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Everything posted by freyk

  1. There is no total-progressbar. (it would be nice, to add it) My advice is to check te size of the folder. It takes about 2,7 gb. And if the download process stops, rerun the updater.
  2. The linux TDM-softwarepackages are nearly ready for publisching. Thanks to bedhead!

  3. Ok, i will continue making RPM's and DEB's for the updater then. (The packagemanagers installs only the updater. by creating a folder with content in the /usr/share/games, sets the user permissions and places .desktop-files in the application menus.) But running the updater and solve possible dependencies problems, must do the user manually. I just uploaded updated RPM's for the updater to my site. Could somebody test them? Especially the running .desktop-files and downloading missions in TDM. (I noticed only one bug: the updater doesn't stop downloading, when i close my terminal/console) Next i'm going to work on the DEB's.
  4. @linuxusers: Could somebody please test my RPM-package for tdm? Let me know the results. thanks.(package will be installed in /usr/share/games)

  5. I've updated the source of TDM-installer-RPM.

  6. Yesterday i have seen a great steampunk-based anime movie, Steamboy. It good inspiration for mappers and love to see objects from this movie in TDM. What do you think about this movie? Trailer and a scene:
  7. I found an thief-based adobe flash executable, that I made 10 years ago for a schoolproject. Uploaded it to my site.

    1. Goldwell

      Goldwell

      Just checked it out, I couldn't understand the language but it looks really cool for a decade old school project! :)

       

      Did you get a good grade for it?

    2. freyk

      freyk

      I got grade "A" for it, because some requirements (like deactivating backgroundmusic) didnt worked well. But using "moving backgrounds", sounds and background music , it was one of the athmospheric projects, said my teacher.

      Its the dutch language.

  8. @linuxusers: wich tdm-installation method do you advice for linuxnewbies, besides extracting the zip file? Using a software package or a makeself installer?

  9. I have some difficulties creating the tdm-installers for Linux. Because i dont know wich packages to install on a users system, to solve dependencies-problem. (should i stick with extracting the updater and creating desktop shortcuts?) @Linux users: Which installation method do you prefer installing the tdm-updater, and which method shall i create for the linux-newbies? install the tdm-updater using a software-package (rpm/deb/etc) or using a makeself installer (a graphical .run-file), besides extracting the tdm zip file? Also can somebody tell me which applications apache friends use to create the xampp linux installer (7.0.1)? (its a combination of a makeself container and,...?)
  10. Im working on several tdm installers. Im using: Virtual system environment - virtualbox, playonmac, playonlinux Operating systems - Windows 7/10, mac os x, opensuse, ubuntu Installer creators - nsis, iceberg, dpkg-deb, rpmbuild Text editors - notepad++, textwrangler, vi, nano File Explorer - totalcommander, krusader Image editors - ms paint, paint.net
  11. I have updated my TDM installer for windows. If you have found bugs or have suggestions, please let me know.

  12. I have updated the windows installer. If you find some bugs / advice / suggestions, please let me know. changes and bugfixes TDM installer Windows 1.0.3 - Added more text and graphic content in unstaller - Changed the format of the installerscript, to make it more userfriendy. - Added shortcut in Software Change/remove - Added Component Descriptions - Changed several textlabels. - Changed the updater as a required component to install - Changed (Commented out) codelines to create a placeholder for tdm.exe
  13. Im still waiting for tdm on the Wii, Xbox 360, my Nexus 7, etc,....
  14. And if you need the richtexteditor, there is the option in this forum, and in youre browser, to "ask for the desktop version".
  15. Sound nice. Is it possible to play this tune with something that sound like lute or Hurdy-gurdy?
  16. My suggestion is also to install a video driver, because running DR on wine is not the sollution. In theory its possible you get the same graphical issues and when youre are using my pol-script at the moment DR crashes when you load or create a map, But you all invited to help me to improve the pol-script. And if you are afraid to break your os, just make a system backup (using, for example, clonezilla) before the driver installation.
  17. How about compiled nightlies?
  18. to detect the executable, open the terminal and enter the following command. ls -l ~/darkmod/*.x86 This should output, the files and its permissions. And to navigate to the tdm folder and run the executable with aoss, using the terminal. Open the terminal and run the following commands: cd ~/darkmod aoss ./thedarkmod.x86 or in short "aoss ~/darkmod/thedarkmod.x86"
  19. Which linux distro and file Explorer are you using? Please Use the terminal to locate the binary in the game folder. And re-run the updater.
  20. added a new version of the polscript. (for more info see the startpost)
  21. Doom 3 runs on the RaspberryPi 2, but the teammembers don't want to port it. But if you do it yourself, maybe you get something out of it.
  22. Like OpenSuse with KDE (opensuse mirrorlist), with a Windows 8 skin, a native TDM & Dark Radiant and some windows games on playonlinux (get the package trough yast and one-click-install)? Give it a try by using virtualbox.
  23. I'm working on a installation/configuration script to run DR on Mac OS, using Wine (and frontend PlayonMac/Playonlinux) Because there is no DR build for Mac os, at the moment (windows and linux users are in luck). I also did this succesfully for TDM. (tdm forumpost, post at Playonlinux). I hope some (Linux/Mac os) users who would like to help me, configure a wine-environment to run DR on it. The part of the script that create the wine-environment works fine and DR runs (after setting the project paths). DR crashes at some points (like drawing a block, load textures, etc) but the console works! For the experienced users: This pol/pom script creates a wine 1.7.16 wine environment, install's vc++2013 and set the renderer to opengl. After this, pol/pom download and runs manualy the DR installer and creates a shortcut. To run the installation script and test DR, follow the steps: install playonmac/playonlinuxcopy the script from the spoiler in a text file and save it. Or download the attachmentstart playonlinux / playonmacselect tools > run a local script > select the script and accept all warnings.(in one of the windows, you will find a debug-button in the left down corner) The installer ask you how you would like to install dr, select onlinePOL creates the wine environment and create a shortcut for DR.copy your darkmod folder to the created /drive_c/games/Start DR using the shortcut or trough the wine taskmanager(you can also install TDM from POL/POM first. Select install > games > check no-cd path/drm > the dark mod. and change the prefix in the script to "TheDarkMod") post edit - added new version of the polscript and debug info.
  24. Working on a DR installationscript for Playonmac/Playonlinux. i'm looking for linux/mac users who would like to help. (i know there is a native linuxbuild)

  25. Yesterday a new version of our the Playonlinux installation script is approved! New players can easly select and install TDM using PLayonLinux/PlayonMac, without any errors.

    1. Show previous comments  2 more
    2. Bikerdude

      Bikerdude

      Ive tested it on my MacPRo, so if anyone needs some points let me know.

    3. demagogue

      demagogue

      Congratulations!

    4. Petike the Taffer

      Petike the Taffer

      Though I am not a user of those OSes, this is really awesome news. :-)

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