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Goldwell

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Everything posted by Goldwell

  1. Yes! btw is it possible to squeeze this into 2.6.0 ? it's just such a usable feature that it would be fantastic to have it available on release.
  2. It looks and feels pretty good, one small change though. Could you please add the ability to favorite entire folders? with the current setup it's only letting me do individual textures. One problem I noticed as well is that we can't multi select textures, now that decision makes sense because otherwise we could multi select textures and then try to apply that to a brush/face which wouldn't work. Maybe one work around for that is if there are multiple textures selected we can only have an option to add/remove from favorites? like all of the other items in the context menu disappear. That way we can't accidentally try to apply multiple textures to the same brush. But if a single item is selected then we get the full menu when we right click on the entry.
  3. Done! http://bugs.thedarkmod.com/view.php?id=4786
  4. Did you get a chance to check out this suggested feature yet? http://forums.thedarkmod.com/topic/19397-feature-request-favorite-folders/
  5. Yes I too would be interested in knowing that, dmapping does feel a lot smoother in 2.06 but that could just be a placebo effect.
  6. That second shot is incredible! I remember seeing another angle of that same scene years back, it was this one: Which has always been my favorite visual scene in any tdm mission. It's so good to have you back and working on things again!
  7. The only limit i've ever known about was the 7k entity limit. I've seen maps with as many as 10k patches, however that's quite rare as most maps have only a few thousand patches, usually under 5k.
  8. Is the limit really 14,000 brushes? I've never heard of a brush limit, I looked through my release folders and found a few released maps with higher brush counts that aren't crashing: Behind Closed Doors: 26,273 brushes A House of Locked Secrets: 24,930 brushes Penny Dreadful 3: 19,923 brushes Requiem: 18,134 brushes Even my current WIP has over 15 thousand brushes and doesn't crash.
  9. If the light entity is spawned in you could set the origin of the attachment. So for example for the entity "atdm:sconce_2candles_rigid" you could just change the spawnarg "attach_pos_origin_1" to whatever new origin you would like which would change the position of the actual light entity on the object when it gets spawned in.
  10. I don't see how it's inappropriate to add a new tab among the others as there is plenty of free space and adding a new tab that would see heavy use doesn't detract from the other tabs, but look ultimately it's up to Greebo if and how this feature gets implemented. I just put forward the initial proposition with the hope that the final implementation addresses the two main concerns (clutter searching and having quick access to shortcuts to commonly used texture folders).
  11. I disagree as having a favorites subtab inside the media tab wouldn't solve all of the problems i'm listing here. If you tried to search inside there it would list all of the irrelevant files still and say if you wanted to jump to a different folder in favorites and were in a few subfolders in media you would have to jump back a few folders and go searching for it, rather then just clicking on the tab designated for it. In terms of it being obvious as to what it is, favorites could only really refer to either media or textures, as it wouldn't make sense to have favorites among the script, entities, ai or console tab. And when you would click on it it would have the same visual style as media so it doesn't have anything to do with textures which is for thumbnail previews mainly. So basically I think it wouldn't take much thought or effort to conclude this is a tab for favorite folders under media. Doing other things such as giving it the same icon as the media tab and placing it next to media would also help to increase that immediate association even further.
  12. Another screenshot from Shadows of Northdale Act 2 in the Grimwood District
  13. I'll wait and see what Greebo says first before doing the bug tracker, as for the alphabetic filtering I think that would be best suited for the media tab rather than the new tab as the new tab is only intended to have a couple of folders. But I could see the use for ordering in that way for the current media tab.
  14. I find navigating through to commonly used folders in the media tab to be quite tedious at times, if I for example want coblestones and search for coblestones it brings up many other results before bringing me to the coblestone folder. It would be very handy to be able to right click on any texture folder and add it to a new tab called "Favorites" or "Shortcuts" and basically that acts as either a shortcut to that folder or maybe it lists all of the textures under that tab. This way we can isolate the main folders we use to a certain tab and can search through them without getting a lot of irrelevant results. It would help to streamline the mapping process a lot. The tab could be added alongside the other ones in the bar here That way I can keep my most commonly used folders in my favorites tab which is usually wood, stone and nature and if I need any other folders I could just go to the main media tab.
  15. I'll send you a PM with the details later on tonight!
  16. Damn Dram that looks fantastic! You taking any requests?
  17. I suppose think of the question then as what is your most used method of dousing a light you use out of those two options given. Sometimes I shoot a water arrow directly at the light however I can't think of a specific situation that has required this it's just been where the arrow has landed, just about every time I will use the method of shooting above the light source and letting the water fall though.
  18. Ah that is something I did not know! Is that with thief games or TDM?
  19. So I am currently tweaking some things in my mission relating to dousing lights, I am curious how everyone puts out a light source playing TDM/Thief. As far as I can tell there are two ways, either you aim for the light source directly to douse it or you can aim above the light source and let the water fall onto the torch/candle/etc which douses the light as the water comes down. I personally do the latter because I find it is more accurate as the water has a wider spray range and it avoids sending mobile objects flying around the place. But what does everyone else do?
  20. "The Grimwood district, home to the High Priest Isiah's church, i've heard rumors about what goes on there... tonight i'll see for myself."
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