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Goldwell

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Everything posted by Goldwell

  1. Thanks for fixing that!
  2. Thanks letting me know! It sounds like the objectives are broken somehow, i'll have to go in rewire them for the next mission update.
  3. It's been just over 2 years since I dropped Shadows of Northdale Act 2. Crazy to think how much time flies! Rest assured, I am still plugging away on Act 3. It's taking a lot more time to make than I had expected but hopefully the wait will be worth it in the end. My core focus this time around is on adding extra detail work to the missions and making sure the majority of the sections are of similar quality. While reflecting on previous missions I felt there were varying levels of quality throughout them and so i'm working to try and address that. That does mean my missions are taking longer but it should result in a more cohesive experience in the end. And another big focus has been on my stealth encounters in the mission. Often times in the past I had focussed so much on making a level and then figuring out stealth later that I forget this needs to be a stealth level first, and so while building Act 3 (and act 4) a lot of thought is going into how the gameplay feels from a stealth perspective, making sure it not only fits together and makes sense but also that the stealth encounters are fun and hopefully challenging too. Well enough rambling, time to get back to it. Here's another screenshot from the city hub in Act 3, just outside the players apartment home.
  4. Thank you for the kind words! Sorry to say but currently there are no plans for the accountant 3.
  5. These are fantastic OGDA! Thank you.
  6. That is huge, thank you! There is one issue i'm having though inside the entity viewer, there are big white boxes in there despite the rest of the window being darker grey. Any idea on how to make that whiteness darker like the rest?
  7. You are preaching to the converted here! But sadly I don't think it's possible.
  8. That's very helpful Dragofer! Thanks for this!
  9. That was a bug in 2.08 which is fixed in 2.09. https://bugs.thedarkmod.com/view.php?id=5294
  10. Update on Shadows of Northdale: Act 3 and Act 4 are coming along! Slowly but surely. They are both double mission releases, so essentially i'm working on 4 missions at once. It's taking longer to cook in the oven than expected, but hopefully it'll be something very special once both acts are finished! I'm unsure if i'll do a double release or if i'll release Act 3 as soon as it's done and then Act 4 shortly after. As with anything to do with development things change a lot. Just ask poor Dragofer, Moonbo, Skacky, Epifire or Kingsal as they're often victims to my endless design questions Also as a point of reflection, i've been apart of this community for nearly 8 years! And I was looking back at the very first briefing I ever did (with a rather hilarious release date of fall 2013 for the accountant mission). Back when it was a single mission, before it became a campaign which I have since abandoned. But I digress, here is an example of how far my voice acting and briefing video work has come since I first started contributing to this community. How it started in 2013: How it's going in 2020: Anyway, back to work on finishing Shadows of Northdale Act 3!
  11. Praise be to the lord builder! Thanks once again Greebo!
  12. Ah I see, I misunderstood what you meant sorry. When you said material editor in my head I was thinking something in DR that edits the material MTR files not the textures themselves.
  13. How hard would it be to implement something that autogenerates material files? For example a UI where we select the source TGA/DDS files for the normal map/specular/bumpmap and then DR auto generates the material file for it based on whats selected there. Maybe even an option to copy those files into their respective FM folders? Just something to automate the process a bit more would be handy. One problem with this though is the lack of a dark mode in DR would make staring at black text on a white background very uncomfortable as we look through the material files (unless i'm misunderstanding what you're proposing here). Currently I use notepad++ to edit my MTR files, because it's a lot easier to look at.
  14. I've probably asked this before, but is it safe to build a current FM using one of the pre-release builds? I typically hold off testing as i'm worried work on my map might get lost of some aspect of it be corrupted. However that natural texture bug is driving me nuts so it's tempting to jump in
  15. I wanted to bring this up for discussion before filing a bug report as i'm unsure if this is just my setup or not. I will try to keep this concise for easier readability. The bug basically involves the "Natural" button in "Surface Inspector" Here is how you replicate the bug: 1) Create a brush of any size in DR 2) Apply any texture 3) Open up surface inspector 4) With the brush highlighted, press the Natural button 5) Keep pressing and watch the texture change on the brush So for example here is a brush with a texture applied Business as usual, but if I keep pressing the natural button, eventually the texture will turn into this I have tried this with different brush sizes and different textures, all with the same result. If I keep pressing the Natural button again in Surface Inspector the texture will flick back to normal eventually. And just to include everything, here is the exact brush when it's broken: And the brush when it's normal:
  16. Oozing with atmosphere and incredible visual work as always Dragofer. You're a master of your craft!
  17. Congrats on the release! These are some fantastic quality of life improvements
  18. I do plan to do updates for all of my missions, real life has been very hectic of late, so I haven't had a chance to even open TDM/DR in a couple of months now. I'm hoping 2021 will be easier to manage so I can peel away for some older mission updates and to finish off my new missions.
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