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Arcturus

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Everything posted by Arcturus

  1. Sure, def file is: model tree_anim_test2a1exp1 { mesh models/md5/nature/tree_anim_test2a1exp1.md5mesh anim idle models/md5/nature/tree_anim_test2a1exp1.md5anim } entityDef atdm:tree_anim_test2a1exp1 { "editor_displayFolder" "Nature" "spawnclass" "idAnimated" "model" "tree_anim_test2a1exp1" "start_anim" "idle" }
  2. I exported model and animation using this plugin (Blender 2.79b): It works fine in game. Here are md5 files.
  3. Could you attach the .blend file?
  4. Thanks! Since I don't have a band, not anytime soon
  5. I recently recorded a tune that me and my friend wrote over 10 years ago. I've been learning drums since December. It took me many attempts to get it somewhat right.
  6. There's another project that tries to do the same thing as Thorrows:
  7. One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.
  8. I made a render of the radiator in Cycles.
  9. http://www.cc0textures.com/home
  10. French miniature staircases from XVIII and XIX century.
  11. The plan is to eventually release it as free open source program.
  12. Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator. Since it's symmetrical, only a quarter was needed. Scan came up fairly good. Then I did a retopo in Blender Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.
  13. Very detailed 3d scans of a swedish museum: https://sketchfab.com/TheHallwylMuseum
  14. There's a new game engine called Armory being developed. It's integrated with Blender. They just added a template for archery.
  15. My latest attempt from this topic: Link to the files.
  16. Walls. https://youtu.be/p5qVxAoKwbE?t=1m19s
  17. It's more likely to be XIX century. This part of town is beyond medieval parts of GdaƄsk. According to Wiki, until XVII century there were only forest and mire.
  18. In polish that technique is called "mur pruski" ("Prussian wall"). Some other examples.
  19. It's only couple of minutes from where this frame was shot:
  20. I've just finished the bank mission from Death of the outsider. It was in my opinion a great thiefy experience, with some good puzzles and an incentive to play ghost style. I recommend.
  21. I recently finished an animation for a drilling company. I used some free models: cars, tram, church and two other buildings. The machine itself was modelled in Inventor by company's designer. I also imported svg traffic signs from Wikipedia. The rest was made in Blender. I used adaptive subdivision and denoising. Materials are procedural.
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