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Melan

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Everything posted by Melan

  1. FenPhoenix has posted an (almost) exhaustive, and entertaining LP of this mission on Youtube: Part 1 Part 2 Part 3 Part 4 Part 5
  2. 6970 / 2899 / 2522

    1. Show previous comments  2 more
    2. nbohr1more

      nbohr1more

      Those are the coordinates of a single vert that has caused him a map leak for weeks... That or the loot goals ;)

    3. demagogue

      demagogue

      I'm assuming time travel is involved and those numbers are the years of some classic red wine vintages he picked up.

    4. Melan

      Melan

      7753/2991/2789

  3. The _ed files are just small editor images. You must look in the /dds folder for the originals. If you can't read DDS files, install some appropriate plugin for the image manipulation programme you are using. Check out the wiki's pages on texture standards.
  4. That's amazing for a stern, haughty matron.
  5. You can add multiple missions to your download queue, and let it download them one after the other.
  6. Works of art aren't necessarily big games. But I'll stick to the games that made a big impression on me, and made me spend a lot of time on them. 1) Wizardry VII: Crusaders of the Dark Savant: my formative CRPG experience. W7 is not just huge and devilishly complex, it is also memorable for Lost Guardia, a low-tech fantasy world under invasion by multiple interstellar factions looking for a magical artifact that could be used to create worlds. From giant moths to musket-wielding rhino-men and cheerleaders on red rocket sleds with lasers (bless 'em!), Wizardry has it. 2) Master of Magic: the best of the 4X games. Town-building, armies, heroes, spell research and fantastic creatures. 3) Unreal: in a game about killing things with rocket launchers, razor blades and bioslime, you find... beauty? That has always been the odd, compelling thing about Unreal. The original campaign has an amazing sense of mystery, melancholia and discovery. Unreal also had scale, and creative level design, which you can also see in the various UT maps. PlusnUnreal gave us Unreal Tournament, the multiplayer FPS game for those of us who did not have a network connection. 4) Blood: the weapons are creative and varied, there are huge levels full of interactive bits, destructible terrain, tons of secrets, and amazing features you could never expect in a modern FPS. I have not even delved into the levels made by the mod community yet. 5) Deus Ex: it is Deus Ex. Like Thief, when it came out, we thought it would be a stepping stone towards a new generation of immersive games. Instead, it became a sort of high water mark that has not been equalled, or even approached.
  7. Out of idle curiosity, how hard is it to implement flowing water (with a current) in a mission? If it is relatively simple, I might look into it, but if it is complicated, I am probably not going to bother.
  8. They were certainly not bad, only a little bit more rough, and they used less detailed clothing textures. Even the very-very early 2006/2007 screenshots had some frankly amazing guard models. And a few others which have still not made it into the game (like the mage you can see in the main menu animation).
  9. It looks like an amazing modern painting, though! And the bearded guard is truly excellent.
  10. Oh! I don't quite understand that fully, but if you could do that, it would be great. (Hopefully!)
  11. How do I use them? I renamed the ZIP to a PK4 and added it to my TDM folder, but the new resources don't seem to appear among the assets.
  12. It is subjective since people have different skills and approaches - they have different skills including avoiding AI, solving puzzles or just finding things in a switch/keyhunt. But there are a few approaches that could work. I like this one, sounds like a good idea. Also, a few "if you are new, start here" missions. Even PD2: All the Way Up? ...My life has been in vain!
  13. Springheel: I could use these character heads in Penny Dreadful 3 (probably coming somewhere in early 2016). If you can find time to add them to the next TDM version, that's nice; otherwise, I'll experiment on my own.
  14. We are unfortunately short on old people - there are only two heads for old men, and no models or heads for women.
  15. There is a light calibration room in the tutorial mission. I would say that should be a reliable yardstick for both players and mission authors.
  16. That's a legitimate preference, but not one shared by most of the Thief community. Hence, probably not something that will ever be addressed.
  17. Penny Dreadful 3: now at 5600 brushes, 2500 patches and 2200 entities, and growing steadily. The exteriors areas are mostly done, and my focus is on the interiors, but the map is still developing as I iterate in new areas the player can discover (invariably creating extra work for myself).
  18. Thanks for the votes, and of course thanks the Builders for building, and the players for playing! It was good to see there was interest in this contest, and in turning out a mission under so severe time constraints! (BTW, TTLG is thinking about a 48-hour contest, which is plain crazy...) As always, this demonstrates that it is not that hard to build a TDM mission - so, if you haven't, try it!
  19. Two days left to vote on the contest entries!
  20. Dragofer: Excellent! If possible, this should be added to the mod's core assets right away!
  21. Italy is amazing that way. It seems every little town has something jaw-droppingly thiefy in it.
  22. I can also recommend this FM to everyone! It is large, complex, and a joy to find new ways to navigate through. Flawless production values, a good story, and enjoyable core gameplay make it a must.
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