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New Horizon

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Everything posted by New Horizon

  1. Not to discourage you making it under player control on your own system, but just pointing out that the bow-zoom doesn't represent a physical tool used by the player, it's rather a simulated representation of the players concentration phasing out distractions. Just thought I would throw that in there since it's not a physical thing like the telescope in TDM or Mechanical Eye in Thief.
  2. Depends on several things. The lighting and distance from the player and the visual setting you have the AI set to in the menu. Grace periods were factored in some time ago as well, so nobody should be instantly spotted from a far off distance.
  3. Here are how the two systems differ. Thief: The player is represented by two spheres. Light samples are taken only from the bottom of the lower sphere, so if you are standing under a light around a corner and lean into shadow, you will still register as being lit. If you are standing in shadow and lean into light you will register as being unlit. TDM: The light samples are averaged from the top and bottom of a 4 sided diamond that represents the player. When the player hits the lean button, the model moves just slightly. So if you are standing in light and lean into shadow, you will then be darkened a little bit. If you are standing in shadow and lean into light, you will be brightened a little bit.
  4. First request I think I've seen to have it made optional. Unlikely to happen when it's not bothering the majority, however someone here may be able to help you disable it on your own install.
  5. I have never noticed it being too jarring myself.
  6. I believe they are separate so they can be adjusted and tweaked easily.
  7. Report it to the Revision Devs. They might be able to find the problem.
  8. Same thing used to happen to me in Doom 3. Just an old artifact from the engine. Not sure if it's something we can fix.
  9. I'm 64 bit all the way and didn't have a wink of trouble installing on ubuntu 15.10. Whatever replaced the libraries in 15.10 did the trick.
  10. I haven't, but will definitely give it a shot.
  11. I had been wanting to wipe my laptop for quite some time and switch from windows to linux. I had a lot of apprehension since the last couple of times I used Linux, I kept finding that there was always just 'one little thing' that made it slightly less desirable. Anyway, I figured I would check out Ubuntu again, went with 15.10 and the OS install without a hitch. When it came to TDM, I remember having to install some extras to get it running last time. The libs indicated on the TDM homepage install instructions are said to no longer work and I was unable to install them, apparently their replaced by some other set of files. So, I ignored that part and just went ahead with installing TDM. Lo and behold, I had to do nothing else. Clicked on the executable and everything ran perfectly. Sound works, video looks great and the performance is decent on the laptop...just a hair better than under windows. So I was pleasantly surprised how easy it was after the threads I've seen in here about folks having issues getting it going.
  12. Geometry from T1 / T2 have been imported into TDM but it's very time consuming since Thief is subtractive building and TDM is additive building, and as you said, IP issues.
  13. Game of the year edition would be the required one I suspect.
  14. It was far worse in Thief 3. Some of the voice actors there were simply doing over the top impersonations of famous movie actors. Mae West for one.
  15. I don't think anyone was arguing that people enjoy different types of humor, we were pointing out that the humor in Thief 3 fell more toward silly / campy than in Thief 1 and Thief 2 because you had said "The humor was pretty much the same for me in all 3 games. I didn't notice a significant difference." Our point being, there IS a difference. Whether you enjoyed it or not doesn't really concern me personally.
  16. I wasn't discussing your sense of humor. I was pointing out that Thief 1 and 2 didn't have broad, physical, slapstick like you would see in a cartoon or campy comedy. Sliding across the floor like one of the three stooges on oil, or gagging on a moss arrow. Very different things. A moss arrow in the mouth would have been more likely to grow into their lungs and kill the guards than it would have been to simply muffle their speech.
  17. Really? Thief 1 and 2 didn't have broad slapstick comedy.
  18. That has little effect on the quality of the dialect the writers of Thief 3 put together.
  19. They did it far better. As Spring was saying, it was with no rhyme or reason in T3.
  20. They are.
  21. I could see this making sense in a game where the objective was to encourage engaging the enemy, because that would be the meat of that type of gameplay, but that's not the primary objective in Thief / TDM. In Thief and TDM, the objective is to encourage the player to avoid battle with the AI. It's a nice idea, but I don't think it would be appropriate for TDM, at least not as a default. Provided optionally in the menu, or even as a community mod it would be fine.
  22. The AI still react the way they were programmed to react. A player who is not seeking a hardcore challenge will have a little more grace time, but that's about it. Nothing else changes. The AI still patrol and perform all their duties. The AI do not get switched off.
  23. A setting to automate lock picking does not remove the lock though....unlike a setting to allow certain lamps to be extinguished. True, the player no longer has to try to figure out the lock pattern, but they still have to sit through the entire picking cycle. The door doesn't instantly open.
  24. The TDM lockpicking system is a touch more interactive than the classic games. You have to listen to the series of clicks. There will be a slight pause at the end of the sequence, when you hear that pause, release your finger from the mouse button. If you timed it correctly, you will hear a louder clunk and the lock will advance to the next sequence. Simply hold down the mouse button again to activate the next sequence. If you are finding it too difficult, there are settings to increase the period of silence at the end of the sequence to give you more time to release the mouse button. I thought there were readables in the training mission to explain how lock picking worked.
  25. Not everything needs to be monetized. All TDM missions should remain free. We host them on our servers and list them in our ingame downloaded. Theoretically, we would be well within our rights to refuse to host missions that someone was directly making money from...if we wanted to be complete jerks we could just patch those missions out with a blacklist so they wouldn't even load.
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