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New Horizon

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Everything posted by New Horizon

  1. :lol: Awesome story. You know, if the Hammers ever evolved in our modern time...they would have evolved into the modern day, gun toting, mullet wearing red neck.
  2. Well, a super soaker would be great for a stake out, but I need to conceal the pistol and move quickly. This one is no larger than an open hand, has great distance and has already taken out two of my opponents.
  3. Tonight I will be impersonating a police officer in order to gain entrance to my friends appartment building so that I may assassinate her...with a water pistol. It's an assassins game that I'm playing with my former co-workers. So far I'm the only person to have assassinated anyone. I've got two under my belt. Going for number 3. Wish me luck!!
  4. Great work! It fires up the imagination.
  5. New Horizon

    Animator

    Hi, nice to hear from you. What is your websites address? We would like to see your work.
  6. Ahhh, ok. I'm still having that problem. Do you know if it has been corrected BT?
  7. Yeah, there seems to be an issue with ASE and the bounding boxes. I don't know where the thread is but I am pretty sure I read somewhere that .lwo was chosen as the format of choice.
  8. Hmmm, I wouldn't be too keen on frost burricks or lava burricks. I'm quite happy with the standard Burrick/ Belcher myself.
  9. Still looking pretty damned great BT. I'm sure these details will be ironed out.
  10. I love the attention to detail...simply amazing. I'm going to put that on my desktop for inspiration. I'll definately be posting these pics on the wall for my actors when voice set recording starts.
  11. SWEET LORD!! They're STILL messing you around on that? That's terrible. After doing outsourced phone support for one of the larger American companies for 2 1/2 years...I know the incompetance that sometimes resides in the internet industry. I don't know how many times I, the lowly phone tech, corrected mistakes of the admins who were supposed to know what they were doing. Gah.
  12. Wow! So much variety! Great work Tyrot!!
  13. Ahh, indeed. I wasn't 100% sure as to whether or not the FM author would have to place the option for the player. What I was trying to say is that the option would be provided to the player to turn it on or off, but I thought that would be up to the FM author to include the option, but if not...all the better! It may not have come accross, but I was trying to back up that it was a player option.
  14. I've had some time to think about this in the shower and I just want to offer my two cents. Where we seem to be getting hung up again is about what we're doing here. Are we making a game or are we making a toolset? Admitedly, a bit of both. However, first we're making the toolset. A toolset for Thiefstyle fan missions. That being said, they could be Thief 1,2 or 3 style missions. We had decided in a previous poll to use Offnish's combined style compass/lightgem. We should stick with that. Whether it tilts up and down however is not really a decision we need to make. That is up to the FM author. Sparkhawk has said many times that he will code it in such a way that tilting is purely optional. So, when we go to make our own fan missions...we choose. Tilting on..or off? Whether or not it tilts shouldn't be a concern as there will be people who want it and people who don't. The question that I think we should be asking in a poll is this. Should we provide both a Thief 1, 2 style lightgem/ compass and a Thief 3 Lightgem/compass? 1. Yes 2. No For what it's worth, I say yes. This really shouldn't be an issue. The option is there to turn it off. We can't go around creating deadlocks with each other, we have to be willing to back down and at least try an idea before we completely shoot it down. Lets see this ingame.
  15. No no, I'm not saying we remove it. I'm saying that anyone who wants to can disable it. I would like to see it implemented so I can see how it works in game. There are questions in this poll (no offense Springheel ) That contradict what we've already decided upon. I'm just not sure what's going on here.
  16. Indeed. I don't think there has ever been a movement to force the tiling compass on anyone. I would simply like to see this tested, if it works it can remain an option for FM designers, if not we remove the tilting completely. We're not completely in lockdown yet. Also, we've already voted for Offnish's model. We have to stick these votes, otherwise we're going to doubt our own credibility. In my opinion, this vote should simply ask if the compass should tilt. We've already decided on the lightgem and compass housing. Not to offend anyone, but I don't think we really needed to have this vote. The tilting can be switched off. I'm rather indifferent to the whole thing, but I would like to see it ingame before I make any firm decisions. I think that's where the issue lies right now. The amount of time it would take to code the compass to go up and down is probably nebligible.
  17. Wow, thanks so much for the coverage. We do appreciate it very much. Oh, the low res version of the teaser is now hosted at the address below. http://www.ivedaproductions.com/darkmodteaser.avi Noticed you still had it linked to my site. I had to take that one down as the downloads killed my bandwidth for the month in one day.
  18. Yeah, that would be great if you were nearby as I could definately get you in. I'm located in Canada, I live on Prince Edward Island. Where are you from?
  19. Don't worry, it's not a matter of not believing you can do it. I absolutely believe you can. I'm just taking a very organic approach to all the voice sets being included in our editing toolset. All of the actors have worked in Theatre/ Television and are local. Once I have them all assembled I am going to have them get together to discus the characters they will be playing. This gives them the visual contact they need to help them create their characters. I'm being very hands on as I want the voices to be more than just voices, I want the relationships that develop between the actors to show through and make the onscreen characters live and breath.
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