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Rek

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Everything posted by Rek

  1. Oh, that was the issue. Thank you very much
  2. Hello, I've got a little problem here. I started the Dark mod the other day and all models in my map were gone. I ran the map in Dark mod and the models show normally. So they have to be just hidden but I dont know how to show them again. Hope someone will help me with that
  3. Is it technically possible to make train mission like this in Dark mod? It would be cool.
  4. These shots are stunning, especially the second one . But I think that details like that are just too much for old doom3 engine.
  5. This thread is already here http://forums.thedarkmod.com/topic/10800-3ds-max-and-tdm/
  6. Thanks again Fidcal. It works fine.
  7. Well I can try that. To make you better understand what I mean here is what Fidcal sent me: Try this: Create the model:models/darkmod/lights/extinguishable/ chandelier_6candles_longchain.lwo OR...models/darkmod/lights/extinguishable/ chandelier_6candles.lwoName it Chandelier1Optionally give it noShadows 1Optionally convert it to func_pendulum and give it speed 0.5 Create light_extinguishable_moving and place it at about the height of the model candle flames but in the centre of the chandelier.Give it target ExtinguishChandelierScriptIf pendulum then bind it to the chandelier Create a atdm:target_callscriptfunction and stick it in the middle somewhere.Name it ExtinguishChandelierScriptGive it call ExtinguishChandelier Create a plain text script file if you haven't already got one named mymap.script and put it in your maps folder Put in it: void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); } Create a plain text skin file called say mymap.skin and put it in a skins folder Put in it: skin chandelier_candles_out { model models/darkmod/lights/extinguishable/chandelier_6candles.lwo model models/darkmod/lights/extinguishable/chandelier_6candles_longchain.lwo textures/particles/candlefire nodraw models/mapobjects/hell/Site3/archviletemple/ candle_d nodraw } It works fine for my one chandelier and now I want to get it work for another two.
  8. Hi Fidcal, do you remember when you advised me how to make the chandelier extinguishable? Now I have another 2 chandeliers in my map and I adjusted them same as the first one. However, I don't know how to change the script file to work for all chandeliers. The original script file is: void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); } One of my desperate attempts is this. void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); $Chandelier2.setSkin("chandelier_candles_out"); $Chandelier3.setSkin("chandelier_candles_out"); } Ofcourse its not working So I would be grateful if you can advise me again
  9. Haven't post a screen long time, so here is one.
  10. Thanks Fidcal! Now everything works like it should.
  11. Great, it helped. Thank you Fidcal. But one more thing. When the candles are extinguished, they have a black texture. Is that right?
  12. Oh, thank you. I'm a dumb a completely forgot to pms
  13. Done. Can I somehow post the link only to you so noone can download it? I don't want anyone to see that until its finished.
  14. Yes, everything is correct. I hope it doesn't matter that there are some another maps in the maps folder.
  15. I tried that and got this message: warning: script (tdm_lights.script(148) : Thread 'light_moving_ext:: response - extinguish' : Target ExtinguishChandelier specifies non - existent script function!
  16. Still not working. I was trying that all over again and no change
  17. Thank you for your reply, but i had to do somethong incorrect with the scripts . I tried that and I extinguished the light but the candles were still lit. Dont know what I sc.ewed up. I copied the scripts into the notepad and named it according to your instructons. I haven't found the skins folder so I made a new one . And when you wrote "Give it call ExtinguishChandelier", did you mean to create a property "call" and value "ExtinguishChandelier"? Im really noob at these things :/
  18. So, at least Thank you for your effort
  19. No, the light from pop-up menu is static and i want moving light. I have a chandelier in my map and there is lot of candles and it would be nonsense to make every light on every candle dynamic. So what I want is on every candle only a flame that doesn't cast a light and one moving light (without flame) to cast light and shadows. I hope you understand what I mean, my english is not much good and maybe a little confusing
  20. Hi folks, I got just one little question. How can I create an invisible light? I mean the light that casts light but the flame is invisible.
  21. I have got the latest version of Dark Radiant but I haven't found anything with Al's in prefab list
  22. Hello there I want to use playing cards behavior in my map but I don't know how to set it up. I will be grateful if someone can advise me.
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