-
Posts
58 -
Joined
-
Last visited
Reputation
3 NeutralAbout Rek
- Birthday 05/03/1989
Contact Methods
-
Website URL
http://
-
ICQ
0
Profile Information
-
Gender
Male
-
Location
Czech republic
Recent Profile Visitors
608 profile views
-
nbohr1more started following Rek
-
Oh, that was the issue. Thank you very much
-
Hello, I've got a little problem here. I started the Dark mod the other day and all models in my map were gone. I ran the map in Dark mod and the models show normally. So they have to be just hidden but I dont know how to show them again. Hope someone will help me with that
-
Looks good but the fps not so much
-
Is it technically possible to make train mission like this in Dark mod? It would be cool.
-
These shots are stunning, especially the second one . But I think that details like that are just too much for old doom3 engine.
-
This thread is already here http://forums.thedarkmod.com/topic/10800-3ds-max-and-tdm/
-
Thanks again Fidcal. It works fine.
-
Well I can try that. To make you better understand what I mean here is what Fidcal sent me: Try this: Create the model:models/darkmod/lights/extinguishable/ chandelier_6candles_longchain.lwo OR...models/darkmod/lights/extinguishable/ chandelier_6candles.lwoName it Chandelier1Optionally give it noShadows 1Optionally convert it to func_pendulum and give it speed 0.5 Create light_extinguishable_moving and place it at about the height of the model candle flames but in the centre of the chandelier.Give it target ExtinguishChandelierScriptIf pendulum then bind it to the chandelier Create a atdm:target_callscriptfunction and stick it in the middle somewhere.Name it ExtinguishChandelierScriptGive it call ExtinguishChandelier Create a plain text script file if you haven't already got one named mymap.script and put it in your maps folder Put in it: void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); } Create a plain text skin file called say mymap.skin and put it in a skins folder Put in it: skin chandelier_candles_out { model models/darkmod/lights/extinguishable/chandelier_6candles.lwo model models/darkmod/lights/extinguishable/chandelier_6candles_longchain.lwo textures/particles/candlefire nodraw models/mapobjects/hell/Site3/archviletemple/ candle_d nodraw } It works fine for my one chandelier and now I want to get it work for another two.
-
Hi Fidcal, do you remember when you advised me how to make the chandelier extinguishable? Now I have another 2 chandeliers in my map and I adjusted them same as the first one. However, I don't know how to change the script file to work for all chandeliers. The original script file is: void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); } One of my desperate attempts is this. void ExtinguishChandelier() { $Chandelier1.setSkin("chandelier_candles_out"); $Chandelier2.setSkin("chandelier_candles_out"); $Chandelier3.setSkin("chandelier_candles_out"); } Ofcourse its not working So I would be grateful if you can advise me again
-
-
Thanks Fidcal! Now everything works like it should.
-
Great, it helped. Thank you Fidcal. But one more thing. When the candles are extinguished, they have a black texture. Is that right?
-
Oh, thank you. I'm a dumb a completely forgot to pms
-
Done. Can I somehow post the link only to you so noone can download it? I don't want anyone to see that until its finished.