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Rek

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Everything posted by Rek

  1. Great mission! Voted excellent all just like Summer. I really liked the atmosphere. Groaning of the zombies and stories in journals (liked a lot) perfectly created the atmosphere. Also the scripts are really well made. Falling of the attic almost caused me hearth attack . I was calmly robing the desk in the corner and suddenly rocket as hell and the ceilling behind me collapsed. I got frightened a lot. Fortunately i didn't scare my mother by screaming like Summer did
  2. Rek

    Nightblade

    it looks really great
  3. Yep I know what you mean. These details can be good but I'm affraid that it can significantly affect the fps (which are not entirely good in this area where its quite complicated to visportal it right). But I'll give it a try .
  4. your pictures are very dark though, and you know you can post directly to forum as attachments.. Yep i know both. I think that the JPG format makes the images darker. But next time i will rather increase the value of ambient light or adjust the brightness and contrast. And as for the forum attachments i tried it but i wasn't able to decrease the size of images to 500kb but now I know I can do more efficient compression. So next time everything will be fine.
  5. Rek: I think the tops of the arrow slits could do with some stone trims (like overlapping plates). Currently it looks a little as if something was missing on top of them. But it does still look very neat. Great choice of textures. Thanks for advice but my english is not so good yet and I dont know what exacly do you mean by "tops of the arrow slits". Do you mean the the top edge of the walls where should be a roof (btw I'm planning there a roof) or the crenellated walls?
  6. Some progress in my map http://img209.imagevenue.com/img.php?image=84561_schodiste_122_142lo.jpg http://img259.imagevenue.com/img.php?image=84565_hrad1_122_566lo.jpg http://img253.imagevenue.com/img.php?image=84568_hrad2_122_596lo.jpg http://img257.imagevenue.com/img.php?image=84576_chodba_122_197lo.jpg http://img7.imagevenue.com/img.php?image=84573_hrad3_122_596lo.jpg http://img159.imagevenue.com/img.php?image=84579_kasarny_122_553lo.jpg http://img179.imagevenue.com/img.php?image=84584_kuchyne_122_412lo.jpg
  7. I dont have the folder "sound" in my darkmod folder. So I placed the text file into the folder with my FM but it didn't work.
  8. Hi, I have the climbable ivy in my map so I created a brush over the ivy and apply the Ladder texture. But when I'm climbing on the ivy there is the sound of climbing on the ladder which really doesn't suit it. So I want to ask you guys. Is it possible to get rid of that sound somehow?
  9. I think that Fidicals beginner guide is exacly what you need. http://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Start_Here%21
  10. Thank you Fidical, now it works right
  11. I have got a little trouble with blood texture (from decals). The blood is visible in editor but not in game. Does anyone know where is the problem?
  12. some another screens from my fm... http://img10.imageshack.us/i/towery.png/ http://img691.imageshack.us/i/stairs.png/ http://img694.imageshack.us/i/pantry.png/ http://img715.imageshack.us/i/cellar.png/
  13. Is possible to make the models for Dark radiant in Cinema 4d?
  14. I'm writing late but there is one more way to solve it. When pops up the screen requesting the cd-key, type in console "disconnect" and that's it
  15. looks good ps. I wonder who lights the torch above the gate
  16. Thank you guys, I'm gonna try it out
  17. Its like the melan said, made out of brush mashes. You have more possibilities with brushes, but on the other side you cant use the clipper tool on them and also the connecting is sometimes really bothering.
  18. Some screens from the mission I'm working on http://img137.imagevenue.com/img.php?image=19459_1_122_784lo.jpg http://img258.imagevenue.com/img.php?image=19464_2_122_61lo.jpg# http://img242.imagevenue.com/img.php?image=19467_3_122_230lo.jpg http://img266.imagevenue.com/img.php?image=19469_4_122_237lo.jpg
  19. I wonder how to make smooth crossing between the footpath and the grass like at this screenshot. http://forums.thedarkmod.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=4275
  20. Me again . Is it possible to apply more textures on one brush (or patch)? For example I have a ground with the grass texture and I want to make a path on the same surface.
  21. One more thing. I want the guard sleeping on a ground on a quilt or something like that. But the sleeping path is adjusted for a common (higher) beds. So the guard fellow is sleeping in the air above the ground . So is there any way how to figure out it?
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