Jump to content
The Dark Mod Forums

Goldchocobo

Development Role
  • Posts

    733
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Goldchocobo

  1. Hi Gold1, I would imagine your Radeon could be the culprit. Do the other darkmod fm's work?
  2. Hi Gold1 I've had malloc errors before, I've found it to be common for people with only onboard video cards (in relation to the graphics memory as opposed to onboard ram) What is your graphics card?
  3. Alright... so post xmas. We'll have it done come early next month.
  4. Fire arrows are fun but noisy. One shot and pretty much the entire mansion knows your around... but it's good for those beasties!
  5. mmmmm.... haaaaunts.... ps: i hope someome got my drift there
  6. I'll ask if he wants to be a team member. He's all down for writing the scripts, plus for future reference he'll be a good asset concerning writing, voicing, etc. Also, Grayfox06 is wondering when you guys require the scripts? Well, more like when I require the scripts... I want them in the 1.1 release. When is that!?
  7. Well we have a delicious treat for you on the 1.1 release. In fact, I personally have a pit of treats for you
  8. Here's what I got from Grayfox06. I will send him the example scripts to use as a template; although he knows what to expect, being the primary voice talent behind TDM already. Not sure if you guys want to make him a team member, though it would be kinda cool. Voice actor and writer? Sounds worthy of team member I suppose. I have the voice actress already for action. She's fantastic.
  9. Lol, he kinda is the "voice" of TDM... yeah a screenplayer, novel writer, writer writer... I sent him a PM and a text msg from ye olde iphone.
  10. I'll have to side with Fidcal on this one. We need at least one neutral-ish female voice set for the 15% to 25% of NPC's that will be used in most levels. I can see if Grayfox06 would like to write the script - he's the voice behind the grumbler, lord, old hammer, and zombies, and is also a screenplay writer to boot. I'm sure he would like to lend a helping hand
  11. And zombie - which noone but the dev team has heard yet.
  12. He's also doing all the conversations for my campaign
  13. SHYYYAA GRAYFOX!!This guy did half the voice sets for TDM Sorry Grayfox, I had to expose you there
  14. Well all the guards double as commoners do they not? Most definitely finishing Builder 2 would be worth it.
  15. We could use another builder, in my opinion. Two isn't really enough for builder only levels .... but another guard would be great too!
  16. Ok, so maybe bad idea... I just want fog
  17. Hey guys Fog is an issue in doom3... could we at least set a nonsolid patch (set to func_static in DR) with a moving transparent fog texture? For a few key elements it would actually work, although if the player were to duck under it they would see it "clip" through them.
  18. There is a hiss? I probably did something extremely wrong. I'm gonna go over everything. This is almost embarrassing. EDIT: foudn point of issue - random crackles. Probably due to some recent studio issues I've been going through (ie windows 7... never pays to be bleeding edge I tell ya). I'm gonna have to remix these down - sorry Greebo.
  19. MD, I found the problem. It is only in game, my master's are fine. What is happening is the reverb tail is being cut off too quickly causing an "appearance" of backround noise, or some sort of hiss. I will test all the other footsteps as well. @ Greebo Did I give you enough "space" in between footstep sounds? We need to re-cut the sfx, the reverb tail needs to cut off at 0 volume naturally, without the help of a fade out.
  20. Sure why not. I could use some rambling woman in my levels anyway.
  21. I just went over my master mixdown of the running footstep sfx. I have a noise reducer on it, though it's not doing too much. I honestly can't hear any artifacts, though its late at night and my ears are ringing like hell. I'll check over them again tomorrow.
×
×
  • Create New...