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PranQster

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Everything posted by PranQster

  1. condump : https://drive.google.com/open?id=1QrIyS4AblcRc-OPZ2Kk9xpLAZn514FI2 alsoft.ini : https://drive.google.com/open?id=1gdISgHXuoatSkONxYB6qLIKx_JID0NG7 Darkmod.cfg : https://drive.google.com/open?id=1FeiZ9dh29akEZ16ezJQEBa7OT1KcGvaf
  2. Here's my aplay -l : I use the card0 device, not the digital (geforce HDMI) $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC1150 Analog [ALC1150 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 1: ALC1150 Digital [ALC1150 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 10: HDMI 4 [HDMI 4] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 11: HDMI 5 [HDMI 5] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 12: HDMI 6 [HDMI 6] Subdevices: 1/1 Subdevice #0: subdevice #0
  3. Yeah. I'm looking at the new alsoft.ini file now. Big change from everything in the regular .cfg file. In 2.07 I had nothing special to configure. Audio just works. In the more distant past I had done the following: seta s_dsp "/dev/dsp0" seta s_driver "best" seta s_alsa_lib "libasound.so.2"
  4. Testing this in Linux on Mageia 8/Cauldron. Cons: So far I get no sound output... working on fixing that. I might try changing the device from "default" to the name of the audio card.... Had to do that once in the past for TDM, so maybe that will work. Framerate is lower than it should be... in the 30s-50s instead of 60s-80s. With 2.07 and earlier, I would often see this but fix it by restarting TDM (sometimes many times), but I could always get proper framerate. Not now. Fixed in advanced settings. Framerate is excellent now in both 2.08 and 2.07. Pros (not testing missions until I get sound fixed): The console works properly now. I can finally scroll up to see what is off screen (NVM I could scroll up). I can FINALLY use the up arrow for previous commands. I can FINALLY place my cursor with arrows to fix a typo without having to backspace and re-type everything! HUZZAH! This is a huge one for me Interestingly, if I run TheDarkModx64.exe with wine, I get proper framerate (also no audio).
  5. I have one in the works, but it won't be ready for a while. Though I do have much more time these days to do so. So far there are about 3 out of 4 main areas, some outdoor and some below ground, with regions connecting them. There are a few pagans walking around and interacting with various things, but only to help work out the pathfinding. Lots to do yet.
  6. In trying to fix this, I have been looking for unnecessary devel packages which I may have previously installed. I found that I had both 64 and 32 bit versions of freetype-devel. Since the only thing I ever enabled 32bit repositories for is wine, and I'm no longer running any 32-bit programs in wine, I decided that it should be chucked. After removing the 32 bit version I got errors compiling DR. I re-installed the (already installed) lib64freetype2-devel and make continued as it should. This is now looking to be a likely culprit. Awaiting make to finish right now to see if the new built darkradiant works... And that was not the issue... still segfaults.
  7. Yes, I have mostly used DR in linux in the past, but every now and then have needed to switch to using wine. It's been a while since I had been using DR, so I don't remember which version I had used previously but it was what was current about a year ago.
  8. A little progress. I installed the debug info package for glibc and then ran it and did info threads with the following results. I'm going to try to install more of the listed missing debug info packages and see if I get more results. *(that didn't produce anything different) Starting program: /usr/bin/darkradiant [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". [New Thread 0x7ffff0479700 (LWP 11341)] [New Thread 0x7fffefc78700 (LWP 11342)] Thread 2 "gmain" received signal SIG33, Real-time event 33. [Switching to Thread 0x7ffff0479700 (LWP 11341)] 0x00007ffff61dc3af in __GI___poll (fds=0xe844d0, nfds=1, timeout=-1) at ../sysdeps/unix/sysv/linux/poll.c:29 29 return SYSCALL_CANCEL (poll, fds, nfds, timeout); (gdb) info threads Id Target Id Frame 1 Thread 0x7ffff20569c0 (LWP 11337) "darkradiant" setxid_signal_thread (t=0x7ffff0479700, cmdp=0x7fffffffd700) at allocatestack.c:1035 * 2 Thread 0x7ffff0479700 (LWP 11341) "gmain" 0x00007ffff61dc3af in __GI___poll ( fds=0xe844d0, nfds=1, timeout=-1) at ../sysdeps/unix/sysv/linux/poll.c:29 3 Thread 0x7fffefc78700 (LWP 11342) "gdbus" 0x00007ffff61dc3af in __GI___poll ( fds=0xe965d0, nfds=2, timeout=-1) at ../sysdeps/unix/sysv/linux/poll.c:29 (gdb)
  9. I have wayland installed, but have not yet had success getting it to work with nvidia. Still running Plasma in X11. Maybe I'll try uninstalling wayland anyway.
  10. Thanks! Which results in this: (gdb) bt #0 0x00007ffff61dc3af in poll () at /lib64/libc.so.6 #1 0x00007ffff50ef5de in g_main_context_iterate.isra () at /lib64/libglib-2.0.so.0 #2 0x00007ffff50ef943 in g_main_loop_run () at /lib64/libglib-2.0.so.0 #3 0x00007ffff52d6356 in gdbus_shared_thread_func () at /lib64/libgio-2.0.so.0 #4 0x00007ffff511774e in g_thread_proxy () at /lib64/libglib-2.0.so.0 #5 0x00007ffff62b8f90 in start_thread () at /lib64/libpthread.so.0 #6 0x00007ffff61e7faf in clone () at /lib64/libc.so.6 (gdb)
  11. The contents of my darkradiant.log file: (140385119140288) Started logging to /home/john/.darkradiant/darkradiant.log (140385119140288) This is DarkRadiant 2.8.0 x64 (140385119140288) wxWidgets Version: 3.1.3 (140385119140288) ModuleRegistry Compatibility Level is 20180104 (140385119140288) ModuleLoader: loading modules from /usr/lib/darkradiant (140385119140288) ModuleLoader: Loading module '/usr/lib/darkradiant/modules/md5model.so'
  12. I will. Never have done that, but looked it up and went to do so. But I had never maintained debug package mirrors and my system is having an issue with those right now. Once I get the debug repositories updated, I'll get that done. For now I am only getting this (and I get errors stating the mirror lists are empty when I try to install the debug info for these packages): gdb darkradiant GNU gdb (GDB) 9.1-2.mga8 (Mageia release 8) Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-mageia-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from darkradiant... (gdb) run Starting program: /usr/bin/darkradiant Missing separate debuginfos, use: debuginfo-install glibc-2.31-4.mga8.x86_64 [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". [New Thread 0x7ffff0479700 (LWP 14848)] [New Thread 0x7fffefc78700 (LWP 14849)] Thread 2 "gmain" received signal SIG33, Real-time event 33. [Switching to Thread 0x7ffff0479700 (LWP 14848)] 0x00007ffff61dc3af in poll () from /lib64/libc.so.6 Missing separate debuginfos, use: debuginfo-install gvfs-1.44.1-1.mga8.x86_64 lib64atk-bridge2.0_0-2.34.2-1.mga8.x86_64 lib64atk1.0_0-2.36.0-1.mga8.x86_64 lib64atspi0-2.36.0-1.mga8.x86_64 lib64bsd0-0.10.0-2.mga8.x86_64 lib64bz2_1-1.0.8-2.mga8.x86_64 lib64cairo2-1.16.0-3.mga8.x86_64 lib64canberra-gtk3_0-0.30-13.mga8.x86_64 lib64canberra0-0.30-13.mga8.x86_64 lib64datrie1-0.2.12-2.mga8.x86_64 lib64dbus1_3-1.13.8-6.mga8.x86_64 lib64epoxy0-1.5.4-2.mga8.x86_64 lib64expat1-2.2.9-2.mga8.x86_64 lib64ffi6-3.2.1-8.mga8.x86_64 lib64fontconfig1-2.13.1-2.mga8.x86_64 lib64fribidi0-1.0.9-1.mga8.x86_64 lib64ftgl2-2.1.3-0.rc5.16.mga8.x86_64 lib64gcrypt20-1.8.5-4.mga8.x86_64 lib64gdk_pixbuf2.0_0-2.40.0-2.mga8.x86_64 lib64gio2.0_0-2.64.1-1.mga8.x86_64 lib64glew2.1-2.1.0-5.mga8.x86_64 lib64glib2.0_0-2.64.1-1.mga8.x86_64 lib64gpg-error0-1.36-3.mga8.x86_64 lib64gtk+3_0-3.24.17-1.mga8.x86_64 lib64harfbuzz0-2.6.4-3.mga8.x86_64 lib64ice6-1.0.10-2.mga8.x86_64 lib64jbig1-2.1-7.mga8.x86_64 lib64ltdl7-2.4.6-10.mga8.x86_64 lib64lz4_1-1.9.2-2.mga8.x86_64 lib64lzma5-5.2.5-1.mga8.x86_64 lib64mesaglu1-9.0.1-2.mga8.x86_64 lib64mount1-2.35.1-3.mga8.x86_64 lib64mspack0-0.10.1-0.alpha.2.mga8.x86_64 lib64notify4-0.7.9-1.mga8.x86_64 lib64ogg0-1.3.4-2.mga8.x86_64 lib64pango1.0_0-1.44.7-2.mga8.x86_64 lib64pcre1-8.44-1.mga8.x86_64 lib64pixman1_0-0.38.4-3.mga8.x86_64 lib64png16_16-1.6.37-2.mga8.x86_64 lib64sdl2.0_0-2.0.12-1.mga8.x86_64 lib64secret1_0-0.20.2-1.mga8.x86_64 lib64sigc++2.0_0-2.10.3-1.mga8.x86_64 lib64tdb1-1.3.18-3.mga8.x86_64 lib64thai0-0.1.28-2.mga8.x86_64 lib64tiff5-4.1.0-2.git20200403.1.mga8.x86_64 lib64vorbis0-1.3.6-4.mga8.x86_64 lib64vorbisfile3-1.--Type <RET> for more, q to quit, c to continue without paging-- 3.6-4.mga8.x86_64 lib64wayland-client0-1.18.0-2.mga8.x86_64 lib64wayland-egl1-1.18.0-2.mga8.x86_64 lib64webp7-1.1.0-2.mga8.x86_64 lib64wx_baseu3.1_3-3.1.3-2.mga8.x86_64 lib64wx_baseu_net3.1_3-3.1.3-2.mga8.x86_64 lib64wx_baseu_xml3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_core3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_gl3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_html3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_qa3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_stc3.1_3-3.1.3-2.mga8.x86_64 lib64wx_gtk3u_xrc3.1_3-3.1.3-2.mga8.x86_64 lib64x11_6-1.6.9-2.mga8.x86_64 lib64xau6-1.0.9-2.mga8.x86_64 lib64xcb-shm0-1.14-1.mga8.x86_64 lib64xcomposite1-0.4.5-2.mga8.x86_64 lib64xcrypt1-4.4.15-1.mga8.x86_64 lib64xcursor1-1.2.0-2.mga8.x86_64 lib64xdamage1-1.1.5-2.mga8.x86_64 lib64xext6-1.3.4-2.mga8.x86_64 lib64xfixes3-5.0.3-3.mga8.x86_64 lib64xi6-1.7.10-2.mga8.x86_64 lib64xinerama1-1.1.4-3.mga8.x86_64 lib64xkbcommon0-0.10.0-2.mga8.x86_64 lib64xml2_2-2.9.10-4.mga8.x86_64 lib64xrender1-0.9.10-3.mga8.x86_64 lib64xtst6-1.2.3-3.mga8.x86_64 lib64xxf86vm1-1.1.4-4.mga8.x86_64 lib64zlib1-1.2.11-9.mga8.x86_64 libgcc1-9.3.0-1.mga8.x86_64 (gdb)
  13. Thanks. I'll try again. Now it completed compilation, but I get a segfault when running. No other info. Segmentation fault (core dumped)
  14. So, does this pull the 2.8.0pre-release, or the 2.7.0? git clone git://github.com/codereader/DarkRadiant.git Anyway, I get this when attempting to build, so I run DR with wine instead: In file included from /usr/include/c++/9/istream:39, from ../include/itextstream.h:10, from ../include/imodule.h:15, from ../include/iarchive.h:11, from vfs/Archive.h:3, from vfs/DirectoryArchive.h:3, from vfs/DirectoryArchive.cpp:1: /usr/include/c++/9/ostream:691:5: note: candidate: ‘template<class _Ostream, class _Tp> typename std::enable_if<std::__and_<std::__not_<std::is_lvalue_reference<_Tp> >, std::__is_convertible_to_basic_ostream<_Ostream>, std::__is_insertable<typename std::__is_convertible_to_basic_ostream<_Tp>::__ostream_type, const _Tp&, void> >::value, typename std::__is_convertible_to_basic_ostream<_Tp>::__ostream_type>::type std::operator<<(_Ostream&&, const _Tp&)’ 691 | operator<<(_Ostream&& __os, const _Tp& __x) | ^~~~~~~~ /usr/include/c++/9/ostream:691:5: note: template argument deduction/substitution failed: /usr/include/c++/9/ostream: In substitution of ‘template<class _Ostream, class _Tp> typename std::enable_if<std::__and_<std::__not_<std::is_lvalue_reference<_Tp> >, std::__is_convertible_to_basic_ostream<_Ostream>, std::__is_insertable<typename std::__is_convertible_to_basic_ostream<_Tp>::__ostream_type, const _Tp&, void> >::value, typename std::__is_convertible_to_basic_ostream<_Tp>::__ostream_type>::type std::operator<<(_Ostream&&, const _Tp&) [with _Ostream = std::basic_ostream<char>&; _Tp = std::__cxx11::basic_string<wchar_t>]’: vfs/DirectoryArchive.cpp:94:73: required from here /usr/include/c++/9/ostream:691:5: error: no type named ‘type’ in ‘struct std::enable_if<false, std::basic_ostream<char>&>’
  15. Making some lava flow and sculpting some rock today.
  16. Siege Shop has a "school" of Arcturus' fish swimming the moat*. They were rotated and resized so there was variation. Then I bound each to a mover on a spline. My WIP pagan village map also has the same fish in a river. They are nice, but would love to see more animated fish. And birds! I need some ravens. *One pass in about a minute or so, swimming upstream.
  17. I have an outdoors / pagan-village map that I have been working on/off/on again since 2011. I never did come up with a plot for it, so this might be a good opportunity to do so. The city gates are shut and the player starts at a drainage pipe, so maybe they will have to seek a cure in the forest. Perhaps they will seek help from the pagans, but at the least will have to enter their territory.
  18. Hmm. I already have a group of AI wearing plague masks in Samhain Night. There's a bit of work that won't need to be done.
  19. Ok. Here's a new version. I'll list changes in a little bit. If nothing is seriously wrong, then this will become the official version. Siegeshop * Current Release March 16 2020. This is likely the final version. Current changes: Minor tweaks to the start area in the cave. New trees and plants in the outdoor area. Added bushes along the moat. Added some (broken) bars to the open end of the moat. Modified the design of the basket for the hot air balloon. Changed the outdoor lights a bit. Fixed some leaky brushwork and leaking light near the key room. Made sure the cook spends more time cooking than he has been doing. Gave the cook a bit more to work with in the kitchen. The cook keeps the guard captain stocked with herb. Added more rain splash to the top floor area. Made the guards to do more than sit down when visiting the loo. Stunk the place up a bit. Gave a snail some purpose in life. Decorated several rooms and under the stairs. Moved a little loot and added some too. Shed some light on the rec. room, so it's a bit harder to venture there now. Modified a few RIT paths. There is a generator room now where there were two dungeon cells before. It has become the duty of the dungeon guard to check the status of the generator. Freshened up some blood. The flies have multiplied. A couple sounds were changed. A few empty mugs were filled, Reverted the workshop to a lighter rock texture. The drawbridge now moves one time only, since multiple uses can f**k it all up. The drawbridge can now be crossed again by AI once it has been opened. Theoretically, the surviving prisoner in the dungeon can now again make it outside if he has a successful jail-break. Whatever else I forgot...
  20. So very soon. I almost made a release the other night, but I have a bit left to do. Stay safe. We're still in pre-rampage mode here in northern Cal, but we'll be having our turn rather soon.
  21. Getting close to an update. I am now going through the whole map and giving it some polish. Fixing things I was never happy with and adding some models here and there, changing some lights, etc.
  22. Here's version 3.3: Samhain Night Changes: Added clip brushes in places where the player tends to get stuck. Changed some textures. Changed parts of the end tunnel. Added a door switch where some players were getting stuck in a room. Changed the total amount of rope arrows in the map. Tweaked some lights and added a couple light sources.
  23. I could not find any issue with the player lantern anywhere in the map. I'll wait for more reports of this issue.
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