Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About Jehauri

  • Rank

Recent Profile Visitors

124 profile views
  1. Okay, finally found time to finish it, and the last part was the best! Ended with only 7 of 11 secrets, but after cheating and finding the remainders, I think 8 would have been the absolute maximum I'd ever have discovered- some of them were practically impossible to spot! Anyway, aside from the tedious frustration when I couldn't find the clue I needed as mentioned earlier, I enjoyed it a lot. It does an amazing amount in a relatively small space.
  2. I don't mean to be overly critical, of course. It's a great level, and I should have some more positive things to add once I have time to wrap it up.
  3. I haven't finished quite yet (ran out of time today), but I had a couple problems: One, the becomes completely invisible and virtually impossible to find if you open the drawer above it in the dark and don't realize there's a note there. It's just... gone, and I scoured the entire house for hours, messing with the light switches and trying to find any clue besides the one in the music room. I don't think it's at all reasonable to expect the player to find such a vital clue in a place where it's so easy to lose and never even realize. Second, it's a minor thing, but the hallway
  4. That was great- I had to take three nights just to finish it, and thought it was very well put-together! The puzzles were actually challenging in a way that I don't think any other mission I've played has managed to pull off. In particular, was very tricky, and the solution was more subtle and detailed than I realized the engine was capable of. I do have one complaint though, which is that Other than that, there were only some minor issues- getting stuck on terrain a few times (mostly in the citadel towards the end), and Considering how huge, complicated and dense the leve
  5. Unfortunately, I don't remember which mission had the curtain. I think it was in front of a toilet, possibly one that you can use to infiltrate via the sewers, and it was probably either a mission from the Chronicles of Skulduggery series or Hidden Hands series, but I can't remember for sure. Knowing how to turn off the boop sound is good, but is there anything I can do to fix the actual issue? I'm still not sure what causes the sounds to be missing. If it's fan mission authors making an oversight, why did it never happen until 2.08? Is it possible my install glitched and I'm just missing
  6. I've been noticing that sometimes, instead of a sound playing, I get sort of a weird electronic "BOOP". A few examples I can remember off the top of my head are hitting an oil lamp with a blackjack, walking through a curtain, and most recently, the latest update for the mission Volta 1: The Stone, where it goes "BOOP" once on the menu screen instead of playing music. This issue never happened before I updated to 2.08.
  7. I assumed that since I'd been downloading all the updates from the in-game downloader it would fix these issues, but sure enough, once I deleted the folder manually and re-downloaded it, it works fine. Thank you!
  8. I decided to replay the first two before starting this one, to refresh my memory, only to find that the first one no longer works. Partway through loading I get this error message: Any idea what's causing this? Chapter 2 loads just fine.
  9. Tried the keyhole again, still crashy, unfortunately. I'm using 2.07... as far as I know, there isn't a 2.08? I don't see any mention on the Dark Mod page, and the updater doesn't update to it either. But don't get me wrong, the issues were minor in the end and I had a great time playing the level. Thanks for all the hard work!
  10. I'm running the 64 bit version of The Dark Mod and the keyhole feature instantly crashed the game when I tried it. I didn't really miss it (in fact, this is the first I've heard of it, do any other missions have this?), but I'm really curious what it looks like and why it's not working. I also ran into something kind of weird when I started the mission- when I tried to blackjack the two guards walking the streets (with the black and white uniforms), it just passed harmlessly through them, not making a sound. They turned around and killed me, and the problem persisted when I reloaded, thou
  11. So after that I was able to finish the mission, and I enjoyed it a lot! I had a few minor problems with it: But for the most part it was great. I particularly liked
  12. I seem to have run into a bug of some kind- the red button that won't open anymore. I opened and closed it a few times, then died and reloaded from an earlier quicksave, and now the button won't work, even though I loaded from a point before I ever pressed it in the first place. I tried reloading, quitting the game and coming back, even loading another fan mission and going back to this one, and the button still is broken! I haven't tried starting a new game, as I'd made a lot of progress. Is there some console command or something I can enter to fix the button?
  13. I'm also having problems with the compass- namely, it doesn't exist. Even in a level the creator confirmed has a compass in it, even in levels that let you select your equipment at the start. It's not a white texture or anything like others were describing, it just isn't there. Pressing V key does nothing, scrolling through inventory shows nothing.
  14. In most missions, it's there by default. In yours, though, I only have a spyglass. I just checked and this is true even with version 1.1. Not really a big deal, though! EDIT: It appears to be some kind of bug, and not your fault! I just tested a couple other levels, and the compass is missing in all of them. Even a level that lets you select your starting equipment and gives the compass as an option doesn't actually have the compass in your inventory when you begin. I wonder if this is an issue with Dark Mod 2.07?
  15. Except it's not. There's nothing there at all when I open the file. It looks like this: BUILD TIME: about 6 months. Description: Horror themed exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness, gore. CREDITS & ACKNOWLEDGEMENTS: Beta-testers: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer. Proofreading: Amadeus. That's it! EDIT: I just saw there's an updated version available for download through Dark Mod. That one says it's Version 1.1 right on the notes, without even opening a text file, and immediat
  • Create New...