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wesp5

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Everything posted by wesp5

  1. Good that you are still working on this. I tried your configuration and it's still a complete immersion killer for me. Not only the technical look, also the artefacts if you e.g. look at a door from the side. So whatever you end up with, please provide an option to turn it off again :)!
  2. Still no option to disable the new frob outlines. Can you please add this? It shouldn't be to hard as there is already a cvar for this...
  3. I just tested the latest version and couldn't find an option to disable the new bright frobbing outlines. Can this please be added? I think there were several people here not liking that and it could be a simple toggle option besides the Frob Helper for example...
  4. I see no conflict there and an arrow that could disable electrical lights would make much more sense! It could be similar to my electrical mine in effect: if it hits a lamp, electrical arcs shorten it and it goes out. If it just hits a wall, the same electrical arcs light up the area for a certain time in blue light.
  5. As I already wrote above, I don't see any use for this. In fact it would be the third item with a flash effect while we have only one with a non lethal effect, the gas arrow. As I belong to the sort of player knocking out everyone I would rather have another means to do that, like the electrical mine I created...
  6. Still unless you drop the chair from very high up, he would not have much acceleration and probably would also not hit a sensitive part of the enemy. Speaking of which, are the elite guards helmets supposed to have special buffers onto the shoulders or why do they don't react to blackjacking while other guards with similar helmets do?
  7. I disagree. I think the reallife counterparts of blackjacks were quite heavy and could have brought up to a tremendous speed hitting only a very small area. Compared to that a wooden chair just falling from a moderate height should not have enough impact.
  8. In that case I wonder why the blackjack itself should not work. Maybe you juat gave me an excuse to fix that in my Unofficial Patch ;)!
  9. Well, it never was that important to me :)!
  10. Yes, but most missions don't provide them :(...
  11. How do you do that? I hate those guys because I always have to avoid them.
  12. That's my playstyle as well :)!
  13. I agree. Just recently due to all the ransomware attacks I noticed that Windows 10 has an in-build protection of the user document folders. When you turn that on you need to allow each app to get access to those! I can see this become the default in Windows 11 which could cause a lot of confusion by common users then...
  14. The latter did the trick, reverting the visuals almost to those of before. Can you please add a toggle in the UI to switch the outlines on and off? Like "Show Frob Outlines" below the "Show Frob Helper" options, then everybody would be happy :)!
  15. Yeah, this might be fine for developers, but what about normal people? Not everybody is active here...
  16. So I have tested the new build and I still don't like the new highlight system. It's an immersion killer big time! Not only due to the bright look, also due to artifacts, see the attached screenshots. The lines in the first one are very obvious and on a whole the AA works really bad. In the second screenshot you get a transparent looking candle which looks stupid as well!
  17. I think this is still a bad idea. There should be a place where you can see which version you run.
  18. Okay, then I will wait for that and hope it is not as modern killing-the-atmosphere as the current one ;).
  19. So it is possible to call and set a console variable out of a script of def and what about adding an option to switch between both to the core mod?
  20. I have a question about the new frob highlight. Can this be toggled to the old one somewhere? If not is there an easy way to revert it for my Unofficial Patch?
  21. Yep, I never kill anyone unless the mission demands it. Once I pull my sword I am more or less dead anyway, long lives the blackjack!
  22. Yes. I never really had problems finishing any mission even with my throwable solution, but sometimes it might have been harder ;).
  23. For my Unofficial Patch I turned the Holy Water bottles into throwables which makes much more sense. I increased their damage to correct for the missing multiple uses of the water arrows and it works quite nicely except for missions with many supernaturals in which case the timer on the water arrow would prove a similar problem though...
  24. Very interesting! Still there is no plastic in the world of TDM and the water arrows don't look like they are made out of glass to me. Also with this approach I can't see the Holy Water system working, but I disliked this from the start anyway, mostly of course because of the timer...
  25. I don't really think this should be a point of concern in the magical world of TDM, otherwise would somebody please explain to me how a water arrow is supposed to work ;)? Not to speak about vine or moss arrows...
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