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Apiai

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Everything posted by Apiai

  1. Sorry for last response. I've tested 32bits version of the map with very low settings, and it still crashing at the same point. No big deal for me, I'll play it later if I update my computer. Thanks for the effort of making a 32bits version of the map.
  2. I have two folder : v2.07 and v2.08beta (#8735) Is it ok to continue playing with v2.08 beta, or should I update 2.07 to have a "clean" V2.08 ?
  3. Hello, I have same crash as Hotlyx, crashing when progress bar is at 25%. I can't use TheDarkModx64.exe because my OS is Win7 32bits. Here's logfile+darkmod.cfg qconsole.logdarkmod.cfg I've also generated a dumpfile but size is 65Mo. Tell me if I should post it.
  4. Very nice little mission, finished in expert. Forced ghosting is ok when mission is not too big/long.
  5. Did the alert message mechanism between guards has been modified in V2.08 ? While playing Ravine, a guard at main entrance got alerted, started to search me, and in less than 20 seconds, 15 guards were on the bridge searching for me, which is exaggerated. It was like guards spread the alert message with telepathy instead of spread the alert when guards meet each other.
  6. Very good mission, I loved everything except low brightness (first time I had to put brightness at 2.0) and undeads with human voices (especially dumb voice, it feel weird). I loved the Constantine's manor touch and exploring all the mansion was very pleasant. Thanks for this nice mission !
  7. Works well with 2.08. Very good mission, ghosting at the beginning was challenging and pleasant. Prison has good architecture and sunny windows shadows are always nice to see. I was happy to find blackjack later to clear the level a little and find the sewer key. The only default i've found : the FM would deserve a better title-image Thanks for this nice mission.
  8. Finished on expert, very nice double missions ! Works fine with 2.08, no critical bugs, just black lamps I've reported in V2.08 beta thread. I loved everything except the end that happens suddenly when jumping on the chandelier. I was expecting a clear conclusion, but maybe that's because I didn't get the story very well, as english is not my native langage.
  9. Maybe thoses texts are hardcoded instead of using str : "#str_02122" "Load - Save" "#str_02123" "Load Mission" "#str_02124" "Save Mission"
  10. Hello, I would need help to test french translation : - I've extracted tdm_base01/strings/all.lang - I've translated all new strings in the french section - As I prefer not to modify the original tdm_base01.pk4, I've zipped translated all.lang file into a new pk4 : tdm_base02.pk4 (all.lang is in tdm_base02.pk4/strings/) - I've put tdm_base02.pk4 in TDM root folder. - I've launched TDM, but it's not working, I've checked new translated graphics options and they are not translated How can I test the translations ? edit : I've made backup of tdm_base01.pk4, then I've updated with french translations, it's now working. I'll post all.lang after correcting some too long texts.
  11. Black objects with FM Down By the Riverside
  12. Hello, just want to report that I had crash to desktop with 3 FMs, and now they run ok with 2.08 : - King of the Mountain - The Ravine - Down By the Riverside - Sometimes I also have stutering sounds in 2.07 when I switch from menu to game, which take lots of CPU and slow down the game. In order to make sound work well again, I have to return to the game and make noise, like smashing object with blackjack. This sound bug is no longer observed with 2.08. - In 2.07 I've noticed that EAX is applied on the "pick object sound", I don't know if that was intentional, it feel weird to hear this sound with big echo in a cavern for example. Bravo and thanks to the tech team, you're doing an amazing job edit : just found a bug while playing The Ravine, don't know if it's 2.08 related happened only in water, the compass is displayed under the riverbed. If I turn head to left, compass disappear
  13. good news, the FM is working with 2.08 beta \o/ FYI : I also have same kind of crash in 2.07 with "King of the Mountain" and "The Ravine" FMs, and both are working well with 2.08 beta. The problem seems to be more related to 2.07 version than your FM. Here's the generated log file with 2.07 Darkmod.cfg qconsole.log
  14. I've deleted the river folder and reinstall FM with ingame downloader. It still crash during loading (about 30%), and no dialog box "TDM has stopped working". I have DarkRadiant 2.8.0 installed, can I provide you infos with it ? Maybe I can try to open your map and make some checks (do I have to extract all .pk4 into a separate folder?)
  15. I've forgot to told you that in the first place I had river folder with river.pk4 inside, I've deleted river.pk4 and replaced it with river3.pk4. Maybe that's the problem. I'll delete the all folder and reinstall FM, if crash occurs again, I'm not sure to be able to create memory dump because TDM is crashing without showing dialog which says "TDM has stopped working"
  16. Hello all. I didn't play TDM since 2.05, and I've discovered with great pleasure the new V2.07. I had problem while updating. I had to comment berlin.de server in tdm server file because server were not responding and tdm_update didn't wanted to apply 206_to_207 patch. I've played Volta II with 2.06 and had the rope arrow bug and also the black lines shadder bug. When finally succedeed in updating to V2.07, all bugs were gone and I've noticed a very nice fps improvement, thanks for all the tech team \o/ Frobhelper is really nice and useful. Softshadows are a pleasure for the eyes. You know the most immersive sens is hearing and for me, what is really breaking immersion is footsteps sounds. ihmo it gives the whole game an amateur aspect. I feel like walking with the same wood sandals my avatar is wearing, I don't feel like wearing boots at all. I'd like to make a personal patch with Thief footsteps sounds. If I'm correct sounds are in tdm_sound_sfx02.pk4\sound\sfx\movement\footsteps\player\ Do I have to overwrite sounds files in tdm_sound_sfx02.pk4 file, or can I make a new tdm_sound_sfx03.pk4 using same sounds names ?
  17. Crash occurs while mission is loading. Nothing seems useful from darkmod.log
  18. Very nice little mission, interiors are nice, I liked the challenge, the secret place of the Lord, the windows wiew on a real town make nice effect. Works well with DarkMod V2.07.
  19. Hello, crash to desktop with V3 and Dark Mod 2.07/32 (8079)
  20. Thanks for your answer, and for the patch. Another suggestion, what about the ability to throw a coin to distract guards like in NOLF https://youtu.be/w-nrVua5KTo?t=1447 The cost (50 or 100 gold) could be subtracted from the loot amount to prevent player to use it too much
  21. And if I want to handle the full directory, do I need to include the same block ? dds\textures\darkmod\decals\papers\ { { map \dds\textures\darkmod\decals\papers\ nopicmip } { if (global5 == 1) blend add map nopicmip textures/darkmod/decals/papers/ scale 1, 1 red global2 green global3 blue global4 } }
  22. Hi, I've tested your patch and it works perfectly, thanks !! I'd like to test some others images found in \dds\textures\darkmod\decals\papers\ (in penny 3 FM) Can you tell me if the syntax is correct if I want to test only two images like onania.dds and actuarian.DDS : dds\textures\darkmod\decals\papers\ { { map \dds\textures\darkmod\decals\papers\onania nopicmip } { map \dds\textures\darkmod\decals\papers\actuarian nopicmip } }
  23. Hi, i'm returning from holidays, and it's nice to see your research on this subject. Thanks !! Will you condition this with something like "seta tdm_gui_maps_downsize 1" ?
  24. Hi Guys, I would like the ingame maps (and loading screen) not affected by image_downSizeLimit command. When I'm playing a big FM like "Erasing the Trail", I have to reduce quality with image_downSizeLimit = 256 or 128 Problem is that the ingame maps become unreadable. So it would be very nice to code something like this : IF image is located in ...\guis\assets\game_maps\ or image = ...\guis\assets\game_maps\loading_screen.tga THEN don't execute image_downSizeLimit algorithm (street signs become also unreadable, but I think it's a little harder to detect the images used for street signs)
  25. Hi, thanks for this master piece, I loved everything.
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