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esme

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Everything posted by esme

  1. Sorry wasn't being clear, there is another key that will open that door
  2. Yep if this isn't the right thread I'm all for starting a new one or some kindly moderator copying the relevant posts to the correct thread
  3. One possible change I've seen mentioned in another thread, it doesn't affect gameplay but would help keep missions up to date. Use MD5's to verify PK4 files are up to date. In order to keep the load at the server and client down, missions.tdminfo could have an extra field defined for MD5 information and a MD5 is computed once when a mission is uploaded to the servers. If this field exists in missions.tdminfo then the value is used as the local MD5, if it doesn't exist a MD5 is computed for the PK4 and added to the missions.tdminfo file. Then, if the local MD5is different to the servers MD5 the mission gets added to the available download list, on download the servers MD5 entry is copied to the local MD5 entry. Araneidae came up with this one http://forums.thedar...post__p__350111
  4. @ Melan & Bikerdude hey guys, no worries it was a minor thing, I've had a blast loot hunting, I even managed to get into the armoury and according to the loadout there's still a ton of loot to pick up so I'm going to go find it
  5. Pm'd you with a savegame, sorry didn't see this before, went back in and used noclip to fly around a bit, found some loot I'd missed and got over the optional loot objective, then went back to the exit and the mission finished, so it looks like the loot objective isn't optional on expert, I'll go back and hoover the bits up I missed though one of them is a bit of a head scratcher and will require some thought.
  6. Ditto, can't get the exit to trigger I'm assuming this is the exit as I've tried every other one Also found what I assume is an easter egg
  7. Thanks I thought Fen was hard done by and deserved a little peace, I'm just a sentimental old hector, And the arrogant taff had it coming, just wish I could have got him later.
  8. That was epic! Your first build and it took 10 months, I take my hat off to you sir ! Loved the details, the service for the dead priest was beautiful even though I was using the time to rob them blind. One hiccup though The rest of the spoilers are praise So thank you again for an extremely enjoyable mission and ensuring that I never sleep again.
  9. Yeah but they had chimneys or at least a hole in the roof to let most of the smoke out
  10. Just thought of another style issue with torches, candles and lanterns. Burning torches aren't really suitable for indoor use, in real life they generate copius amounts of thick black smoke so if you have a lit one in an enclosed space then that space will rapidly fill with smoke and become extremely unpleasant if not actually fatal to be in, so lanterns or candles would really be better for indoors unless there's a lot of ventilation. Also these lightsources have a fairly short lifespan, couple of hours at most, maybe a bit longer for a big lantern, so if you're entering an area that no one is supposed to have visited in a long time then all the torches and lanterns should be out unless they are some sort of magical device or the undead AI keep them refuelled & lit for reasons known only to the undead. So torches really should be for exterior use and lanterns/candles for interior, even if they are carried by the AI, if they go inside anywhere they really need a lantern rather than a torch. Hmm just had a thought they could park the torch outside in a sconce and pick it up again or extinguish and relight it when they come back out that would be interesting to see, coding it is probably a nightmare though, just played "Return to the City" and was very impressed by the cook who picked up a spoon, stirred a pot and then put the spoon down, so blame this idea on that. Again none of this is showstopping and doesn't prevent me enjoying missions that have them, I just wonder who keeps the lights on at times.
  11. OK here's a few ideas please feel free to shoot them down. Consistent climbable objects, I've played a few missions where objects like banners or drainpipes have been made climbable, however these look identical to all the other banners and drainpipes in the mission that aren't climbable, so if you try one of the non climbable ones first you get the idea that none of them are and don't even try the later ones. So my suggestion is that, if a normally non climbable object such as a banner or drainpipe or even a vertical plank is actually climbable then either it is distinguished from all the non climbable ones in some way, a note, a conversation or even the player saying "I wonder if I could climb up that" or all the similar objects are also made climbable, even if there's nowhere to go if you do. A minor aesthetic point the setting should be rational, for example when I'm playing a mission and I go into a sewer or an attic and I find large crates that won't fit through the way in, I always wonder how on earth they got them in there, if you have a confined space then everything in it should fit through some way into the space, this access does not need to be accessible to the player, someone could have built a wall after placing a statue, the entrance could have collapsed after the large crate was brought in, machinery could have been brought in in sections and assembled, but an area with a single tiny entrance containing a huge crate breaks my suspension of disbelief a bit, very minor point though.
  12. OK well what I've done so far is this. I've added a "downloaded_version" flag to each entry in missions.tdminfo as this seems to be the only one added when missions get downloaded I checked through http://missions.thedarkmod.com/get_available_missions.php and made sure the versions matched I also made sure the folder and PK4 names matched the "internalName" from there and when they didn't, I deleted the missions.tdminfo entry and the entire mission folder from disk and downloaded again So I'm reasonably happy my mission set matches the download list now
  13. Thanks for that gnartsch. So basically the problem was how I seeded the fm folder with missions I'd downloaded manually giving different folder names to missions the internal downloader uses I'm probably only going to use the internal downloader from now on but just in case, if I make a sub folder of my fm folder with a name matching the "internalName" field in http://missions.thedarkmod.com/get_available_missions.php and put the PK4 in there, will TDM still pick that up ?
  14. Sorted, deleted the duplicate folders, and edited the missions.tdminfo file to hang on to the stats Thanks for the help guys
  15. Okidoki a complete listing of all pk4's in my fm folders is as follows D:\Thief\darkmod\fms>dir *.pk4 /S /B /ON D:\Thief\darkmod\fms\alberic3\alberic3.pk4 D:\Thief\darkmod\fms\alchemist\alchemist.pk4 D:\Thief\darkmod\fms\anh\anh.pk4 D:\Thief\darkmod\fms\antr\antr.pk4 D:\Thief\darkmod\fms\beleaguered_fence\beleaguered_fence.pk4 D:\Thief\darkmod\fms\betrayal\betrayal.pk4 D:\Thief\darkmod\fms\blackbog\blackbog.pk4 D:\Thief\darkmod\fms\breakingout\breakingout.pk4 D:\Thief\darkmod\fms\broads\broads.pk4 D:\Thief\darkmod\fms\builders_blocks\builders_blocks.pk4 D:\Thief\darkmod\fms\builders_influence\builders_influence.pk4 D:\Thief\darkmod\fms\business3\business3.pk4 D:\Thief\darkmod\fms\business3\business3_l10n.pk4 D:\Thief\darkmod\fms\caduceus\caduceus.pk4 D:\Thief\darkmod\fms\cathedral\cathedral.pk4 D:\Thief\darkmod\fms\chalice\chalice.pk4 D:\Thief\darkmod\fms\closemouthed_shadows\closemouthed_shadows.pk4 D:\Thief\darkmod\fms\crown_of_penitence\crown_of_penitence.pk4 D:\Thief\darkmod\fms\crystalgrave2_1\crystalgrave2_1.pk4 D:\Thief\darkmod\fms\crystalgrave2_1\crystalgrave2_1_l10n.pk4 D:\Thief\darkmod\fms\deceptiveshadowsv1_2\deceptiveshadowsv1_2.pk4 D:\Thief\darkmod\fms\deceptiveshadowsv1_2\deceptiveshadowsv1_2_l10n.pk4 D:\Thief\darkmod\fms\delivery\delivery.pk4 D:\Thief\darkmod\fms\fauchard\fauchard.pk4 D:\Thief\darkmod\fms\flakebridge\flakebridge.pk4 D:\Thief\darkmod\fms\follow\follow.pk4 D:\Thief\darkmod\fms\gatehouse\gatehouse.pk4 D:\Thief\darkmod\fms\glenham\glenham.pk4 D:\Thief\darkmod\fms\glenham_tower\glenham_tower.pk4 D:\Thief\darkmod\fms\heartv2\heartv2.pk4 D:\Thief\darkmod\fms\holetower\holetower.pk4 D:\Thief\darkmod\fms\houseoftheo\houseoftheo.pk4 D:\Thief\darkmod\fms\innbiz\innbiz.pk4 D:\Thief\darkmod\fms\knighton_manor\knighton_manor.pk4 D:\Thief\darkmod\fms\lich_queens_demise\lich_queens_demise.pk4 D:\Thief\darkmod\fms\living_expenses\living_expenses.pk4 D:\Thief\darkmod\fms\lockdown1_2_1\lockdown1_2_1.pk4 D:\Thief\darkmod\fms\lordsnlegacy\lordsnlegacy.pk4 D:\Thief\darkmod\fms\lstl\lstl.pk4 D:\Thief\darkmod\fms\madmountain\madmountain.pk4 D:\Thief\darkmod\fms\mandrasola\mandrasola.pk4 D:\Thief\darkmod\fms\naog\naog.pk4 D:\Thief\darkmod\fms\nhat2\nhat2.pk4 D:\Thief\darkmod\fms\oldhabits1\oldhabits1.pk4 D:\Thief\darkmod\fms\oldhabits2\oldhabits2.pk4 D:\Thief\darkmod\fms\outpost\outpost.pk4 D:\Thief\darkmod\fms\pandoras_box\pandoras_box.pk4 D:\Thief\darkmod\fms\parcel\parcel.pk4 D:\Thief\darkmod\fms\patently_dangerous_v2\patently_dangerous_v2.pk4 D:\Thief\darkmod\fms\penny\penny.pk4 D:\Thief\darkmod\fms\phrase_book\phrase_book.pk4 D:\Thief\darkmod\fms\rake_off\rake_off.pk4 D:\Thief\darkmod\fms\reap\reap.pk4 D:\Thief\darkmod\fms\remembrance\remembrance.pk4 D:\Thief\darkmod\fms\requiem\requiem.pk4 D:\Thief\darkmod\fms\returntothecity\returntothecity.pk4 D:\Thief\darkmod\fms\rift\rift.pk4 D:\Thief\darkmod\fms\rightful\rightful.pk4 D:\Thief\darkmod\fms\saintlucia\saintlucia.pk4 D:\Thief\darkmod\fms\samhain\samhain.pk4 D:\Thief\darkmod\fms\score_to_settle\score_to_settle.pk4 D:\Thief\darkmod\fms\siegeshop\siegeshop.pk4 D:\Thief\darkmod\fms\sneak_destroy\sneak_destroy.pk4 D:\Thief\darkmod\fms\solarescape1\solarescape1.pk4 D:\Thief\darkmod\fms\somewhere1_1\somewhere1_1.pk4 D:\Thief\darkmod\fms\sons_of_baltona_1\sons_of_baltona_1.pk4 D:\Thief\darkmod\fms\sound_alert_trainer\sound_alert_trainer.pk4 D:\Thief\darkmod\fms\stalban\stalban.pk4 D:\Thief\darkmod\fms\storm\storm.pk4 D:\Thief\darkmod\fms\swing1_2\swing1_2.pk4 D:\Thief\darkmod\fms\thecreeps\thecreeps.pk4 D:\Thief\darkmod\fms\thiefsden\thiefsden.pk4 D:\Thief\darkmod\fms\thieves\thieves.pk4 D:\Thief\darkmod\fms\timeofneed\timeofneed.pk4 D:\Thief\darkmod\fms\too_late\too_late.pk4 D:\Thief\darkmod\fms\too_late\too_late_l10n.pk4 D:\Thief\darkmod\fms\training_mission\training_mission.pk4 D:\Thief\darkmod\fms\transaction\transaction.pk4 D:\Thief\darkmod\fms\trapped\trapped.pk4 D:\Thief\darkmod\fms\trapped\trapped_l10n.pk4 D:\Thief\darkmod\fms\vfat1\vfat1.pk4 D:\Thief\darkmod\fms\vfat2\vfat2.pk4 D:\Thief\darkmod\fms\windowopportunity\windowopportunity.pk4 D:\Thief\darkmod\fms\ws1_north\ws1_north.pk4 D:\Thief\darkmod\fms\ws1_north\ws1_north_l10n.pk4 D:\Thief\darkmod\fms\ws2_homeagain\ws2_homeagain.pk4 D:\Thief\darkmod\fms\ws2_homeagain\ws2_homeagain_l10n.pk4 D:\Thief\darkmod\fms\ws3_cleighmoor\ws3_cleighmoor.pk4 D:\Thief\darkmod\fms\ws3_cleighmoor\ws3_cleighmoor_l10n.pk4 Ahhh glenham.pk4 & glenham_tower.pk4 look to be identical so that would account for one of them I'll have a dig around for a caduceus duplicate, back in a mo --- EDIT --- Found it, caduceus\caduceus.pk4 & stalban\stalban.pk4 are also identical Panic over sorry about that, is it safe to just delete the folders & contents ? Will that reset the mission list or do I need to delete the missions.tdminfo file too ? --- EDIT --- I kept a copy ta
  16. Caduceus of St Alban & The Glenham Tower Definitely only one folder for each of these Hmm didn't know I could delete the missions.tdminfo file, won't that delete the completed mission stats ? I'll give it a go anyway & get back to you, thanks for the suggestion -- EDIT -- deleting missions.tdminfo removed the completed mission stats but I still have the same duplicates
  17. Hi everyone, I wonder if anyone knows what I've done wrong here When I first installed TDM I manually copied the PK4 mission files into my fm directory, this worked fine and all the missions appeared in the list. Since then I've used the TDM mission download/update feature which also works fine. However I've noticed a few missions seem to have two entries in the mission list, I've looked through various files and found missions.tdminfo in the fm folder but while this does list the missions it doesn't seem to have any duplicates. Any suggestions ?
  18. However, the rest of the mission was brilliant, some really nice scripted events
  19. Well that was just a teensy bit ever so slightly TOTALLY EFFING AWESOME!!!!! I needed a bit of help from here with some of the secrets and I wasn't playing on the hardest as I'm still a bit of a noob at TDM but I now have a new favourite mission Took 4:28 hours, found 8776/9097 loot & stealth was 14 The fog was beautiful & fit perfectly There was one secret I couldn't find Am I looking in the right place ?
  20. Excuse me while I go change my underwear Fortunately lessons learned years ago mitigated the impending heart attack Oh one minor thing And I just found this is part of a series so I need to go play the other bits before coming back to this one Nice mission, highly enjoyable Yeah I heard the archer but couldn't see him so I went exploring and found him in the same place
  21. Great mission, loved it, definitely going to have to play it again
  22. Hi there, just playing through this beautiful mission (Lords and Legacy v.2.0.1) and loving it. Found a cosmetic issue you might might want to look at for the next update
  23. OK updated the pk4 and started again, not had an issue yet, found a missing door with what I would call the skybox visible through the gap if it were dromed, not sure what it's called with darkradiant, but no hanging so far and I'm a lot further through, so I guess it wasn't my rig. Thanks for the help guys
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