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The final solution for low-end GPUs:
r_skibSubviews 1 r_skipInteractions 1 r_shadows 0 r_ambientMinLevel 0.6
tdm_lg_interleave 0If you don't get 60 fps after this then either your CPU is really slow or it's a map bug
EDIT. tdm_lg_interleave is probably not required since r_skibSubviews supersedes it.
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r_shadows 1 ( stencil shadows ) is more CPU impacting than GPU impacting but it still relies on GPU "fillrate". Fillrate is really resolution sensitives so be careful with resolution and AA
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@nbohr1more those screens are amazing. Playstation 1 style TDM.
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