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duzenko

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duzenko last won the day on August 16 2021

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  1. The final solution for low-end GPUs:

    r_skibSubviews 1
    
    r_skipInteractions 1
    
    r_shadows 0
    
    r_ambientMinLevel 0.6

    tdm_lg_interleave  0

    If you don't get 60 fps after this then either your CPU is really slow or it's a map bug

    EDIT. tdm_lg_interleave is probably not required since r_skibSubviews supersedes it.

    1. Show previous comments  13 more
    2. nbohr1more

      nbohr1more

      r_shadows 1 ( stencil shadows ) is more CPU impacting than GPU impacting but it still relies on GPU "fillrate". Fillrate is really resolution sensitives so be careful with resolution and AA

    3. STiFU

      STiFU

      @nbohr1more those screens are amazing. Playstation 1 style TDM. 😄

    4. nbohr1more

      nbohr1more

      WOO!!! @duzenko just fixed the GUI scaling. Now you can set FBO resolution to 0.05 and still read the console, readables, lightgem, etc :)

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