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duzenko

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Everything posted by duzenko

  1. Just curious: are you still CPU-limited on your system? And with the new shadow maps option on? (r_shadows 2)
  2. If you mean my idea about not changing the resolution at startup then it's still in the air.
  3. Might also need the new scripts, depending on where the breaking change happened.
  4. Errors in the frontend are OK. The problems are with the rest of the code. E.g. calling common->Error from idImage::ActuallyLoadImage results in an Unhandled exception ... Maybe check current thread != main thread?
  5. It's exactly what I had in mind. Does it show the error window in the end? If so, it's good for trunk.
  6. Add common->error(...) to anywhere in frontend. It uses a SendMessage on Windows so it's very safe but requires the main thread to pump messages for this to happen.
  7. Feature request: add message pump loop while waiting for the front end thread. Reason: front end might sometimes try to send messages to the error window -> freeze.
  8. Shadow maps are here for testing

    1. Show previous comments  3 more
    2. Bikerdude

      Bikerdude

      Just tested s-shadows with my one of my WIPs and they are completely broken.

    3. nbohr1more

      nbohr1more

      Probably needs a new executable compile. I'll do so tonight if nobody beats me to it.

    4. duzenko
  9. There's the compilations instructions link on the TDM download page. Why not read it?
  10. I did not have time to look at the map yet due to RL issues but can you try this light: lights/mountain_sunset { ambientCubicLight lightFalloffCubeMap env/skyboxes/skybox_mountain_sunset/mountain_sunset { cameraCubeMap makeIrradiance(env/skyboxes/skybox_mountain_sunset/mountain_sunset) colored zeroClamp } } lightFalloffCubeMap is specular and cameraCubeMap is diffuse. Replace env/skyboxes/skybox_mountain_sunset/mountain_sunset with your cubemap here. Will only work with 2.06/svn.
  11. On a second thought, mirrors show player's model by default. Not sure if it's a problem in this case though. If it is, we might want to add a noplayer flag or something.
  12. It should work with the existing mirror function for single flat surfaces.
  13. Could you whip up a test map for this?
  14. I already voiced making the assets svn public in the internal forums. Can't do anything beyond this other than suggest bumping this thread monthly.
  15. I see. Well it's not available for public, anonymous download.
  16. Did you actually try it? I get "Sorry, we couldn't find any downloads for you."
  17. Oh yeah? What's the download page link?
  18. I want to switch to 2017 as well. You can't even download 2013 from MS easily any more. And people who actually need to use latest VS for work could use some disk space that the 2013 dinasaur takes up. Please use the trunk version and send me a diff. I will apply it. 2.05 is less preferential but it might be ok too.
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