1. TBH, I don't really think this is a good idea and I don't agree with the statement. In my personal experiences, I've found first person to be far more natural than third person. In my opinion, third person feels too much like you are controlling a puppet using strings and ends up being "clunky". The player's model also obscures what is in front of you and the 3rd person view doesn't allow you to examine the environment as easily as first person where you can get up close and personal with everything. Third person works better in more action orientated, games such as Prince of Persia, where the details of the environment don't really matter. Whereas in TDM, you want to be able to search the room and find a key hidden under a flower pot. The zoomed perspective of third person wouldn't really suit this. It would probably also mess with the wonderful object frobbing/manipulation in TDM since your body would obscure the object. I've also found that the brain learns the dimensions of the player very quickly. Just take an example such as jumping from a ledge at the very last second to maximise the distance of your jump. I was terrible at this when I first played the training mission, but it took half an hour at most for me to get it right every attempt. 2. Multiplayer is a biiiig can of worms in a thief-like genre. Co-op: do you split loot/pickups or have a shared loot/pickups? saving and loading (do you allow it and if you do, how do you synchronise saves with minimal disruption to play)? It will get a bit frustrating if the other player is a dunce and keeps alerting the guards while you are trying to carefully sneak by a guard post undetected. It also affects the way mappers design their maps. Thief vs. guard: to me, TDM is a slow-paced game, so I would imagine this could get rather boring for either of the parties. 4. The mirror reflection does look a bit daft, but overall, this is a very minor complaint and I tend to just chuckle and move on.