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jaxa

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Everything posted by jaxa

  1. But you can boot straight to Metro!!! Woohoo!
  2. Make sure the disclaimers mention that no mods work with BFG, not just TDM.
  3. Define "the assets," as I must be misinterpreting it.
  4. Can anyone confirm that TDM 1.08 is supposed to or not supposed to restart when a new mission is installed?
  5. I got it to crash! I went to the training mission archery range and fired lots of arrows. I was holding down the mouse button to fire faster and seeing some weird behavior with the bow drawback canceling early. Eventually I readied the bow and the arrow wasn't displayed, then TDM crashed. Also, I'm not seeing "The engine can now reload the assets w/o requiring a restart." TDM 1.08 is still restarting for uninstalling/installing missions.
    1. Show previous comments  4 more
    2. jaxa

      jaxa

      @Siyah: You think the gaming industry buys off The Register??

    3. SiyahParsomen

      SiyahParsomen

      No because they are "independent". ;)

    4. stumpy

      stumpy

      well I've helped granny rags to cooked someone in the game to make human stew. I dont think the game review was bought.

  6. I watched 5 minutes of it (will watch in full later). Looks like Batman Hood.
  7. Probably go underground, into caves, or explore a forest. With pagans or bandits, if not undead around. Or wandering into the cathedral ruins could cause a "timeshift" into a past or ghostly version of the cathedral with walls and other buildings intact.
  8. http://en.wikipedia.org/wiki/Whitby_Abbey "The second monastery lasted until it was destroyed by Henry VIII in 1540 during the Dissolution of the Monasteries. The abbey buildings fell into ruins, and were mined for stone, but remained a prominent landmark for sailors and helped inspire Bram Stoker's Dracula.[5] The ruins are now owned and maintained by English Heritage." If the TDM setting is around 1700-1800, it shouldn't be unusual to see a ruined monastery somewhere as long as some kind of explanation is given.
  9. I will try and expand it. I'm just information-limited at this point. 1. In the [charset], you have %20 to represent space. Is there a compatible equivalent for UTF-8? Like \u25A1 instead of the □? 2. Are you limited to having a maximum of 9 "connects"? Or are you able to define any symbols as connects and were just using 1-9 for convenience (that seems more likely). Better yet, name and explain each column: [Connects] 2 air 1 on Location 0 Back Looks like '2' is the symbol, "air" is the prefab that is inserted wherever a '2' is, "1 on Location 0" is the place to connect to, and '1', '2' are unique identifiers in this case, and "Back" is an optional(?) description. [Charset] ;Char As Base As Wall As Corner On Wall Description .· - - - - Solid space (inaccessible) %20 empty - - - Empty Hallway S empty, pstart_east - - - Start, facing east X empty, exit - - - Exit area □ pit - - - Hole down ▣ plate - - - Pressure plate ■ pit_bottom - - - Hole in the ceiling ┌┐┘└ - wall - - Solid wall, ignored otherwise (_north, _south, _west, _east) ─│ - wall - - Solid wall (_north, _south, _west, _east) 3. You seem to be saving time by putting multiple characters on one line. Would it be fine to have each on its own line? 4. What does each column mean? Looks like the middle columns control extra prefabs that are placed around. What's the difference between "-" and "empty" under "As base"? Wouldn't both render a floor? I see that the periods are actually the void (or solid/impassable). What does "As Corner" do? 5. The offsets, eg. "offset=0 0 36". Are the units something specific to Dark Radiant? Also I assume "offset=-15 50 -25" is a valid use of negative offsets. 6. Let's say I make multiple locations on a single level with connects, and maybe offsets. Can I make some catastrophic mistakes that Swift Mazes would choke on? For example: ┌───┐ │ ┌─┘ │ 4·· │ └─┐ └───┘ I try to connect this room to a much larger room with the tiny space/entrance. Wouldn't the larger room overlap the top and bottom bits? What about offsets? Could they be used to accidentally smash rooms together?
  10. Sure it is. http://www.thedarkmod.com/missiondetails/?id=37 http://thief.wikia.com/wiki/OM_T1_The_Haunted_Cathedral
  11. Hunger Games The Avengers "Arrow" (more?) 2012 is the year of the archer.
  12. Patch example: You'll miss going into a readable and having it pause for a second to change resolution.
  13. We must not allow a 3D stealth gap!
  14. http://www.ttlg.com/forums/showthread.php?t=140085&page=15&p=2144391&viewfull=1#post2144391
  15. It's an exciting thread. Though don't new replies pop up a notification?
  16. Looks like the same patch works for Thief 1, settings just need to be adjusted a bit. Someone also has regular T1 working.
  17. 5040x1050 Also Sensut and others seem to be dusting off DromED. Can't wait until v1.20. http://www.rockpapershotgun.com/2012/09/26/hooray-system-shock-2-thief-2-get-usability-patches/
  18. So is there a performance increase for say... King's Story / Mission X / Lord Alan's Factory? - I was sure the mousewheel worked before. Maybe it's for System Shock - How many sound channels was it before (looks like 16)? Sounds sick. inb4 4096 guard army - Nice. - I'm thinking this isn't going to be as good as TDM's crouching, just a little more wiggle room for positioning. - Nice for mappers. - What was it before? Center align? - T2 1.19, beyond limits. - Y2K38 problem averted. Anyway, I can find the time to play both TDM and some T2.
  19. More like, this project is the best thing since unsliced bread.
  20. Torchlight was basically an indie game that copied a lot from Diablo 2 (included some ex-Blizzard on the team). Torchlight 2 was released 2 days ago and adds multiplayer elements, among other things. It's on the current Humble Bundle: http://www.humblebundle.com/ http://en.wikipedia....wiki/Torchlight http://www.torchlightgame.com/ http://www.torchlight2game.com/ Reddit AmA: http://www.reddit.co...omments/105md1/ I'd also check out Ancient Domains of Mystery (ADOM): http://en.wikipedia....ains_of_Mystery http://www.adom.de/ Looks like the creator latched onto the Kickstarter craze and is remaking the game this month. So this game has had on/off development for about 18 years.
  21. I'd also compare it to Torchlight (haven't played II yet). The maps are randomly generated (much moreso than say, Diablo II), but contain themed elements, traps, puzzle elements, and particularly interesting use of the elevation. And, nice diary.
  22. Well this is amazing. I could see this approach making a small city (albeit not as good as most hand crafted ones).
  23. The problem with translating for a game where many of the characters are petty crooks.
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