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Everything posted by nbohr1more
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Hidden Hands: Blood & Metal (Campaign) - 01.09.2024
nbohr1more replied to JackFarmer's topic in Fan Missions
Done -
Welcome to the forums! Please feel free to ping me via forum chat.
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Can we get a few more players to try out "You Only Fly Thrice" and "Pinnacle: A Test of Talents" ? ( 15yr contest missions ). It would be nice to conclude contest voting in time for Moddb award season if possible.
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I'll try and find some spare time to give those two a try, I'm amazed this TDM contest spanned a LOT of new missions, it's fantastic.
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Sorry for the delay. New fresnel mod for Dev Build dev17171-10894 ( latest ) is now available: https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-213-alpha-unofficial
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Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.3
nbohr1more replied to kingsal's topic in Fan Missions
Mission database has been updated. I couldn't rename the file without creating a whole new database entry ( thus breaking the "updater" feature ). -
Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.3
nbohr1more replied to kingsal's topic in Fan Missions
Will do -
Try the full installer from Moddb: https://www.moddb.com/mods/the-dark-mod/downloads
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Black box on moveable candles/holders and brazier with fire.
nbohr1more replied to DeTeEff's topic in TDM Tech Support
I tried your Darkmod.cfg and couldn't replicate. The condump shows you are running Windows, have an RTX 2070 with newish drivers. I tested on Windows 10, latest Nvidia drivers, on an RTX 2060. These should be the same system in terms of shader compiles. Check your darkmod folder for a glprogs folder or any mod pk4 files that have glprogs folder in them. I think you have an old version of the blendlight shader somewhere in your install. -
Black box on moveable candles/holders and brazier with fire.
nbohr1more replied to DeTeEff's topic in TDM Tech Support
Hmm, I wonder if you are using the old backend? Please post your darkmod.cfg -
Black box on moveable candles/holders and brazier with fire.
nbohr1more replied to DeTeEff's topic in TDM Tech Support
Not much more detail there. Can you delete tdm_base01.pk4 and run tdm_installer to download a fresh copy? -
Black box on moveable candles/holders and brazier with fire.
nbohr1more replied to DeTeEff's topic in TDM Tech Support
Open the console " CTRL + Alt + ~ " type reloadGLSLPrograms and press enter then type condump graphics.txt and press enter -
Fm Down by the Riverside crash to desktop
nbohr1more replied to datiswous's topic in TDM Tech Support
Shader Parms and Global Parms should be distinct. Guess I'll have to check if someone mixed them somewhere in source. Probably a red herring since we have lots of missions that use shader parm 5 and have obsolete ambient stages. -
Fm Down by the Riverside crash to desktop
nbohr1more replied to datiswous's topic in TDM Tech Support
It shouldn’t. Maybe there’s a script that uses the global 5 parm? -
Fm Down by the Riverside crash to desktop
nbohr1more replied to datiswous's topic in TDM Tech Support
Yep, we can also remove the frob stages ( parm11 ) since those were replaced with a native solution in 2.11. Let me know when the subtitles are verified and I'll repack unless @Dragofer wants to do it ? -
The Dark Mod 15th Anniversary Contest - Entry Thread
nbohr1more replied to nbohr1more's topic in Fan Missions
I was planning on ending voting on Christmas but I figured that we would need to watch participation in the missions so that at least 15 players voted to prevent too much skew from a single bad rating. If we can get 15 or more participants in all threads before the end of November we could probably end voting at the end of the first week of December but if it's slow going on vote participation we may need to draw things out to Christmas or later. -
Happy 15th Anniversary to The Dark Mod! As of October 17th. 2024, 15 years have passed since the TDM 1.0 release! In that time, we evolved to most or all of the features that players were asking for since the concept of TDM was first mooted in the TTLG forums in late 2004. Campaign Support, Soft Shadows, EFX Reverb, Multi-Core Rendering, Uncapped FPS, Ambient Occlusion, Subtitles, are among the roster of perennial requested things that have been brought to life by the development team in addition to the core Thief 1 \ 2 game-play items like the Lightgem, Rope Arrows, Swim-able water, lock-picking and ( of course ) advanced AI enemies. To commemorate this occasion, please join us in celebrating the Release of 5 missions for our 15th Anniversary Contest! . The Imperial Sword Bikerdude was encouraged to reclaim an abandoned version of his older mission and rework it into a new one. Now the formerly lost work is a glorious new experience with scripted dialog, special events, and a decayed imperial cityscape! . The Wizard’s Treasure Thebigh has made yet another bite-sized mission with a focus on quality game-play and challenge. The mission is extra impressive for the scope and visuals achieved since his decision to join the contest was fairly late compared to other entrants. . You Only Fly Thrice DeTeEff has continued his progression of high quality and complex releases. Another relative late comer to the contest, this mission is a tour-de-force of excellent game-play ideas and is quite handsome with excellent volumetric lighting and modular asset usage. . Volta 3: Gemcutter Kingsal has decided to release his long awaited Volta Series sequel to be included in the contest. DO NOT MISS THIS MISSION! . Pinnacle: A Test of Talents UncertainTitle and TwilitWitch decided to risk their first mission release to be included in the contest roster. The use of both modular assets and many custom models give this mission a familiar yet refreshing visual appeal. . Please join the celebration and vote in the forum threads for each respective mission based on their contest criteria ( Game-play, Story, Visuals ). . . The Dark Mod 2.13 “Developer Build” The Dark Mod 2.13 is still a few months away from release but we wanted to highlight the fact that a few more of the long requested changes have been added in the upcoming release! . Parallax Occlusion Mapping! In the above video, you can see a that TDM has finally incorporated the long requested effect. This wont be applied to all textures since there may be some problems with visual anomalies and performance but we are already preparing for a future where lots of textures use this new and more three dimensional surface effect. Better AI sight! While the AI have always been good at seeing the player due to the lightgem ( sometimes “too good” so we had to nerf their sight ), AI have had various challenges seeing things like bodies, missing objects, opened doors, weapons, blood, etc. This is because it is not practical to give all entities \ objects their own lightgem. Instead we have used very simple math to represent lights which don’t match shadow and light textures. In 2.13 a new sampling approach aims to improve this so that AI can better see ( or not see ) items and bodies in a way that better matches the actual lighting in the mission. Mission Search! There is now a search window where you can specify the mission author or title to help you find your preferred mission rather than scrolling through over 170 missions. You can also change how mission titles are rendered with either the original title or the title with prefix words like “A, The” moved to the end. Improved Training Mission! The Training Mission has been upgraded to include a Vine Arrow tutorial, a Slow Match tutorial, EFX Reverb, Volumetric Lights, and some performance optimizations! Translation Packs! Between TDM 1.06 and 2.0 Tels and the translating community started translating many missions but these translations required that the original mission be altered in a way that made it harder for the mission authors to revise. The meant that translation packs were in limbo being hosted by 3rd party sites \ forums along with their orphaned old missions. The translators over at the Darkfate forums came up with an solution by including not only the translation strings in the translation pack but also the altered map files, GUI defs, etc that had translation work done to them. This would leave the original mission untouched but allow translation packs to override some parts. We have gone through the old archive of these translations and have reworked them to work with the latest version of TDM (and the associated missions). Most of the translations are Russian ( due to the continued work of the Darkfate people ) but many of the early TDM missions also have German, Italian, French, etc translations too. Subtitles! Datiswous has been creating story subtitles for many of the existing missions in the TDM mission database. Most authors have incorporated these into their official releases, otherwise players can still add them to the FM folder. . Hidden Hands: Blood and Metal Campaign Just before the 15th anniversary entries were starting to arrive, JackFarmer released an enormous 5 mission campaign that continues his well regarded “Hidden Hands” series!
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New Fresnel Mod dropped! https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-213-alpha-unofficial This is for the 2.13 Developer build that includes "parallax occlusion mapping".
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
nbohr1more replied to kingsal's topic in Fan Missions
Fixed version is up by the way.